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JoanaChicau 3 months ago
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      chicau-hydra.js

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chicau-hydra.js

@ -1,63 +1,56 @@
/*<meta content=" movement , scores , scripts, computer, programming, bodies" name="keywords">
<meta content="live coding web performance" name="description">
<meta name="author" content="Joana Chicau">
<title> choreo-graphic-coding </title>*/
// https://hydra.ojack.xyz/?sketch_id=CsMLIsUTVDstkWGo
// saved sketch https://hydra.ojack.xyz/?sketch_id=uvQZEr5OsYS1veg8
// HYDRA // 'cntr' + 'shift' + 'enter' — runs all the code
// CTRL-Enter: run a line of code
// ALT-Enter: run a block
+-+-+-+ +-+-+-+-+-+-+-+
|o|l|a| |m|u|n|d|o|!|
+-+-+-+ +-+-+-+-+-+-+-+
// . ☆ .*・*. ♪。・ BOA NOITE ゚・。。.: *・* 。 ☆
// ノ”good night everyone ♪ ☆ .・゚ ★
// open search youtube — webcam live stream online
// +-+-+-+ +-+-+-+-+-+-+-+
// |o|l|a| |m|u|n|d|o|!|
// +-+-+-+ +-+-+-+-+-+-+-+
function newHTMLskin () {
var divs = document.querySelectorAll('div'), i;
for (i = 0; i < divs.length; ++i) {
divs[i].style.background = "linear-gradient(" + Math.floor(Math.random() * 1000) + "deg, Aquamarine, MistyRose, Blue, Plum)";
}
}
newHTMLskin()
// . ☆ .*・*. ♪。・ BOA NOITE ゚・。。.: *・* 。 ☆
// clearInterval(timing);
// timing = setInterval(newHTMLskin, 2000);
// ノ”good evening everyone ♪ ☆ .・゚ ★
function newMove () {
var divs = document.querySelectorAll('div'), i;
for (i = 0; i < divs.length; ++i) {
divs[i].style.borderRadius = Math.floor(Math.random() * 100) + "px";
}
}
newMove()
// setInterval(newMove, 500)
// change borderRadius
/*
function breathing() {
var zooming = document.querySelectorAll('.badge'), i;
currentScale = 1;
currenttime = setInterval(function() {
for (i = 0; i < zooming.length; ++i) {
zooming[i].style.transform="scale(" + currentScale + ")";
zooming[i].style.background="#fb78ff";
zooming[i].style.transition = "all 0.6s ease-in-out";
currentScale = Math.random() * 10;
}
}, 800);
},2000);
}
breathing()
function noBreathing() {
function pause {
clearInterval(currenttime);
}
*/
/*
function move () {
currentNumber = 1;
var allElements = document.querySelectorAll('a'), i;
currenttime = setInterval(function() {
for (i = 0; i < allElements.length; ++i) {
allElements[i].style.transform="rotate(" + currentNumber + "deg )";
currentNumber = Math.random() * 360;
allElements[i].style.transition = "all 2s ease-out";
}
}, 800);
}
move()
// clearInterval(currenttime);
*/
/*
// const newtext = document.createElement('div');
// newtext.classList.add('showtext');
// document.getElementById('content').append(newtext);
@ -67,89 +60,152 @@ function noBreathing() {
var delay="0";
var count='0';
var Texts=new Array();
Texts[0]="nova coreografia";
Texts[1]="set the movement";
Texts[2]="words to define space - time";
Texts[3]="( expand ノ) )contract(()";
Texts[4]="the space of the body";
Texts[5]="the body in space";
Texts[6]="o movimento do corpo";
Texts[7]="";
Texts[8]="refuse the movement";
Texts[9]="anular o movimento";
Texts[10]="";
Texts[11]="movement undefined";
Texts[12]="o movimento sem definição";
Texts[13]="";
Texts[0]="DANCE!";
Texts[1]="━━━━☆ lets dance!";
Texts[2]="I have a little warm-up for us...";
Texts[3]="choose one part of your body and SHAKE IT";
Texts[4]="now slowly bounce ⁽⁽◝( • ▽ • )◜⁾⁾ ";
Texts[5]="show me your third best dance move!";
Texts[6]="look around (¬‿¬ ) and imitate someone else's move ";
Texts[7]="add a little more hip motion ✺◟( • ω • )◞✺ ";
Texts[8]="show me your second best move!";
Texts[9]="now add a little more pulse...";
Texts[10]="dance against ★’.・. gravity .・. ☆";
Texts[11]="create a new movement you never did before!!!";
Texts[12]="REPEAT, the algorave generation loves repetition ヾ(⌐■_■)ノ♪ ";
Texts[13]="close your eyes, try different rhythms ~(˘▽˘)~";
Texts[14]="choreography is the organization of tensions";
Texts[15]="and counter - tensions ";
Texts[16]="counter - choreographies";
Texts[17]="BREATHE";
Texts[18]="continua a respirar"
Texts[15]="release any tension ヾ(´〇`)ノ♪♪♪";
Texts[16]="now show me your first best ever dance move!";
Texts[17]="look around and feel inspired ♪♪♪ ヽ(ˇ∀ˇ )ゞ";
Texts[18]="keep on dancing /♫•*¨*•.¸¸♪"
function dancingText(){
document.querySelector('body').innerHTML = Texts[count];
document.querySelector('#logo').innerHTML = Texts[count];
count++;
if(count==Texts.length){count='0';}
setTimeout("dancingText()",10000);
setTimeout("dancingText()",20000);
}
// dancingText()
dancingText()
*/
/*
function newHTMLskin () {
var divs = document.querySelectorAll('div'), i;
for (i = 0; i < divs.length; ++i) {
divs[i].style.background = "linear-gradient(" + Math.floor(Math.random() * 1000) + "deg, Aquamarine, MistyRose, Lightgray, Plum)";
divs[i].style.transition = "all 3s ease-out";
}
}
newHTMLskin()
// clearInterval(timing);
timing = setInterval(newHTMLskin, 2000);
*/
/*
function newMove () {
var divs = document.querySelectorAll('div'), i;
for (i = 0; i < divs.length; ++i) {
divs[i].style.borderRadius = Math.floor(Math.random() * 100) + "px";
}
}
newMove()
// setInterval(newMove, 500)
// change borderRadius
*/
// dancingVideo()
// dance.push('https://www.youtube.com/embed/BCQnrwkTY?controls=0&showinfo=0&rel=0&autoplay=1&loop=1');
/*
function stretching (){
var x = document.getElementsByTagName("div");
var i;
for (i = 0; i < x.length; i++) {
x[i].style.transform = "scaleY(" + Math.random() * 4 + ")";
x[i].style.transition = "all 1s ease-in-out";
}
}
// clearInterval(timeStretch);
// timeStretch = setInterval(stretching, 2000);
*/
// // dancingVideo()
// // dance.push('https://www.youtube.com/embed/BCQnrwkTY?controls=0&showinfo=0&rel=0&autoplay=1&loop=1');
// HYDRA // 'cntr' + 'shift' + 'enter' — runs all the code
// ALT-Enter: run a line
// — > CTRL-Enter: run a block
// screenshare & mask rgb
s0.initScreen()
a.setBins(2);
a.show();
src(s0)
// SHAPES
// shape(3) // triangle
// .scale(() => Math.sin(time)*5)
// .repeat(() => Math.sin(time)*3)
// MASK
// .scrollX(0, ({time}) => Math.sin(time*0.05)*0.05 )
// .layer(osc(30,0.1,2).mask(shape(3)))
// LINES
// shape(4,0.4).repeat(2,500) // trans squares
// .scroll(0, ({time}) => Math.sin(time*0.02)*0.05 )
// .scale(1, ({time}) => Math.sin(time*0.02)*0.05 )
// CUBIC block
// .luma (0.9)
// .rotate(6, 2,2)
// .scrollX(0, ({time}) => Math.sin(time*0.002)*0.5 )
// .scale(1)
// FLUID noise
// .modulate(noise(86),8)
// .scale(20)
// .scrollX(0, ({time}) => Math.sin(time*0.02)*0.05 )
// SMOOTH
// .modulateScrollY(osc(8).modulate(osc().rotate(),.61))
// .scale(0.8)
// wavy screens
// .modulateRepeat(osc(2),1, 2, 2, 3)
// .blend(s0)
// KALEID
// .modulateKaleid(voronoi(() => Math.sin(time)*1,1,1),() => Math.sin(time)*1)
// .modulateKaleid(osc(0.2,3,0),6)
.scrollY(0, ({time}) => Math.sin(time*0.005)*0.004 )
.layer(osc(5,0.1,2).mask(shape(3)))
.out()
// blend wavy
s0.initScreen()
src(s0)
.scale(5)
.modulateScale(osc(3,2),0.1)
.blend(s0)
// SPEEDY
//.modulate(osc(50,10,5))
// .modulateKaleid(voronoi(() => Math.sin(time)*0.001,0.01,0.1),() => Math.sin(time)*6)
// .scale(() => Math.sin(time)*2)
// SMOOTH SPOTLIGHT
// voronoi(1,-1,10)
// .add(osc(1,0,1)).kaleid(50)
// INTENSE
// .repeat(() => a.fft[0]*2)
// .scale(()=> a.fft[1]*1)
// NEW PATTERN
// .scale(1, ({time}) => Math.sin(time*0.02)*0.05 )
// FLUID blobs
// .mask( noise(0.2,0.5).colorama(2).luma(0.25).thresh(0.5))
// ENDING — increase voronoi
// .mask(
// voronoi(2, 2).modulateScale(osc(1), 2).thresh(0.1)
// )
.out()
// pixelate fast tempo
s0.initScreen()
src(s0)
.scrollX(0, ({time}) => Math.sin(time*0.0001)*0.1 )
// .scrollY(0, ({time}) => Math.sin(time*0.001)*0.01 )
// .pixelate([10,10,1],[1,30])
// .scale(0.02,0.05)
// .modulate(noise(0.02,0.05))
.out()
src(o0)
shape(0.08,0.02).repeat(0.2,5) // lines and squares
.scale(() => Math.sin(time)*0.95)
.add(shape(3).color(2,2,2).scale(0.1)) // change values to waves or remove line
//.modulate(noise(()=> a.fft[1]*1 +0.1).scale(0.05,0.1)) // change middle > wavy
//.modulate(noise(0.0.2,0.05)) // with circles
// FRACTAL
// .add(o0,0.9)
// .repeatY (40)
// .scrollY(0, 0.1)
// SMOOTH KALEID
// .rotate(0.1,0.05) // speeds up
// .scrollX(0, 0.1).kaleid(2)
// WILDER KALEID
// .scale(0.05).rotate(0.1,1).kaleid(5)
// wilder
//pattern = () => osc(900, 0).kaleid(100).scale(1, 0.4)
.out()
src(s0)
// NOISE
.mask( noise(200,5).colorama(2).luma(0.5).thresh(0.05))
// ENDING
.mask(
shape(2,0.3,1).invert(({time})=>Math.sin(time)*3)
)
// LINE smooth
// shape(2,0.3,1).invert(({time})=>Math.sin(time)*3)
// LINE
// shape(2,0.002).modulate(solid(1).add(osc()))
// .scale(3, ({time}) => Math.sin(time*0.02)*0.5 )
@ -158,3 +214,45 @@ src(s0)
// ҉ ◢▅◣Ξ◥▅◤Ξ◢▅◣Ξ◥▅◤ ҉ ミ☆☆ keep on dancing!☆☆彡
// - - - - - - - - THE END - - - - - - - - - - //
// https://hydra.ojack.xyz/?sketch_id=CsMLIsUTVDstkWGo
// saved sketch https://hydra.ojack.xyz/?sketch_id=uvQZEr5OsYS1veg8
/*
// // . . . maps
function breathing() {
timing01 = setInterval(function() {
document.querySelector("#widget-zoom-in").click();
}, 1800);
timing02 = setInterval(function() {
document.querySelector("#widget-zoom-out").click()
}, 2500);
document.querySelector("body").style.transition = "all 0.4s ease-in-out";
}
function fireKey(el) {var key = 37;
var eventObj = document.createEvent("Events");
eventObj.initEvent("keydown", true, true);
eventObj.which = key;
el.dispatchEvent(eventObj);
}
function noBreathing() {
clearInterval(timing01);
clearInterval(timing02);
}
*/

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