From 6202179334c6236eb0e030797cc96b1a1209939f Mon Sep 17 00:00:00 2001 From: jules Date: Thu, 29 Nov 2018 00:22:23 +0100 Subject: [PATCH] Update 'content/pushing-scores.en.md' Adding members names for further reference --- content/pushing-scores.en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/pushing-scores.en.md b/content/pushing-scores.en.md index 844eddf8..8566a067 100644 --- a/content/pushing-scores.en.md +++ b/content/pushing-scores.en.md @@ -9,7 +9,7 @@ featured_image: /images/pushingscores2.jpg During this evening we focus on the archiving of the Pushing Scores project by **[DE PLAYER](https://www.deplayer.nl/)**; A project on the contemporary meaning of the 'graphic score', which has been running for the last 2-3 years. What are the possibilities of graphic scores, in a day and age in which graphic notation is still usually seen as a ‘drawing’, serving as some kind of sheet music? -To communicate the project to a larger audience DE PLAYER asked **Varia** to develop a context and technical environment as a web-based archival publication for the Pushing Scores project. The idea is that this material will be embodied by a dynamic, accessible and therefore active archive, which creates new relations, new perspectives and, at its best, new concepts for the production and/or processes of making scores. Varia will explain their ideas and approach to this matter. +To communicate the project to a larger audience DE PLAYER asked **Varia** to develop a context and technical environment as a web-based archival publication for the Pushing Scores project. The idea is that this material will be embodied by a dynamic, accessible and therefore active archive, which creates new relations, new perspectives and, at its best, new concepts for the production and/or processes of making scores. Julie Boschat Thorez, Cristina Cochior and Niek Hilkmann will explain their ideas and approach to this matter. **[Valentina Vuksic](http://trippingthroughruntime.net/)** will bring a live performance in which she approaches computers with transducers that transform electromagnetic radiation into sound within choreographically setups. The ‘runtime’ of executed software is staged for an audience to provide an acoustic experience: that of logic encountering the physical world.