adding ascii letters + last article Batch 2: Breaking out of boxes, by Charles Céleste Hutchins
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![Carbon cybernetic management market paradigm]({static}/images/images_jamie/1.png)
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@ -6,7 +6,6 @@ Date: 17 March 2021
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Title: Breaking out of boxes: Building community in online events
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Author: Charles Céleste Hutchins
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Date: 31 March 2021
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met my best friend at a conference in Linz. One of my friends met her life partner at a festival in Venice. These meetings would have been immensely valuable even if they had "only" created friendships, but connections made at events also bring about collaborations and avenues for new art and research.
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As in-person events were cancelled across the world due to COVID-19, organisers have faced questions about how they can recreate such social connections in online events. Many have turned to videoconferencing apps and live chat to try to allow people to connect and chat in real time, while others have explored VR environments, such as Mozilla Hubs, or video-game style environments such as Work Adventure[^1], where users can explore and mingle in more than two dimensions. But recreating the experience of running into an old contact at a panel or making a new friend at the bar has proved to be complicated.
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Events had already started moving online before 2020. In April 2019, Alex McLean proposed that, due to climate change, International *Conference* on Live Coding (*ICLC*) should cease being an in-person, international event, and instead take place at regional hubs connected by video conference. Objections to that proposal were largely focused around concerns that such a change in format would reduce potential for human connection.[^2]
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At the same time, virtually everyone reading this has experience of making friends online. We have connected with people on email lists, IRC, web forums, Second Life, Mastodon, and VR Chat. But have any of us made friends via BigBlueButton, Jitsi Meet, Zoom, House Party, or Microsoft Teams?
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These videoconferencing apps have been widely used to replace face-to-face meetings and events during the pandemic. To me, they call to mind the song "Little Boxes" by Malvina Reynolds, who described the identikit housing developments around Daly City in California with the lyrics "And they\'re all made out of ticky tacky / And they all look just the same".[^3] In much the same way, users in such video apps are all identically encased in rectangles lined up along the screen.
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In the video essay, "Why is the use of videoconferencing so exhausting? An analysis on the demands", Annie Abrahams et al argue that such 'ticky tacky' apps create psychological stress by creating stimuli that require an additional processing burden for our minds to comprehend. By compressing space to two dimensions, they say, these apps directly contradict how we have evolved to perceive the world around us.[^4] The effect is an uncanny valley of embodiment between text platforms and well-mapped VR.
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Early on in the pandemic, some online events attempted to use Jitsi Meet as the "bar" in an effort at building human connections between sets. I was delighted to be invited to one such gig by APO33[^5] -- but the experience was not terribly successful. In addition to the problems laid out by Abrahams et al, it was sometimes hard to know when the concert was between sets. With the concert running in one window and the bar in another, users had to jump between widows, making it hard to see visual cues on both with just one screen.
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AMRO undertook several approaches to recreating the event experience, including installations, the Riot chats and a VR space. The VR space was especially beautiful. It was a detailed Mozilla Hubs recreation of the bar. However, no events were scheduled in it. I found myself in a deserted simulacrum, which unfortunately made me feel more isolated, rather than less. The Riot chats were more successful. Some of these included scheduled chat events, which were informative and felt fully participatory.
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Notably, AMRO also attempted to recreate the festival experience outside virtual reality environments by providing suggested food menus aimed at those missing the festival's cuisine. Engaging with all of them would have turned the festival into full-day events, something that I have looked forward to in the past, but that didn't seem feasible while living at home. Part of the allure of festivals is a break from the quotidian into a liminal space, but staying at home is an obstacle to making this kind of break. However, it was an interesting initiative in that it moved beyond the computer screen to help create a more sensory experience -- no doubt welcome for some with more time on their hands and a potential avenue for other events to consider.
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Shortly after AMRO, Shelly Knotts, Holger Balweg and I ran the Network Music Festival as on online event. We considered numerous avenues to create community interaction, and chose to offer few outlets, partly because of our limited resources. We ran a Riot chat for performers, had a live web chat for audiences, as well as a Mozilla Hubs VR space used solely for the algoraves. Workshops took place in BigBlueButton.
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Again, while successful, very little about the festival felt 'social' in the way I would normally associate with festivals. The exception to this was the two algorave events in a VR space in Mozilla hubs, both of which I was not involved in organising and took part in as a participant.
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One time, across the crowded room, the name tag hovering over an avatar indicated that it was someone I knew. This simulation of recognising a colleague across a room felt authentic. Similarly, coming on Holger having a conversation with another visitor about their avatar also felt like a real social connection -- taking place at the speed of real life.
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Perhaps the sense of speed and timing is an important factor in building online connections. As mentioned earlier, social connections can be formed over text-based mediums, but these seem to build much more slowly than would occur during a short festival or conference.
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The three-dimensionality of VR space also seems to have potential to recreate chance meetings and build a sense of community that way. Unlike 'ticky tacky' apps where everyone is crowded into one virtual space together, it gives more agency for users to break off, navigate around independently, and start their own conversations as they would in the real world. Organisers can play a role to encourage users to break the ice and get chatting by providing activities or more structured social time.
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While the arrival of vaccines offers the prospect of a return to normal life, the climate crisis means that virtual activities are likely to remain a significant part of events of the future. This pandemic has also emphasised how online conferences can bring together people around the world, enabling collaborations and meetings that would simply not have been possible otherwise.
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The future of online community building will likely take a combination of approaches. ICLC, for example, has an associated email list and also does VR events, allowing for both slower community building through the email list, and chance encounters with people at concerts. Ultimately, the combination of communication and shared experience are how communities are built. Events like AMRO and the Network Music Festival have tended to prioritise intensive experiences, previously relying on participants to make their own connections. As we solve the problem of how to facilitate those, we help fight isolation, help the climate and build our communities.
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**Charles Céleste Hutchins** was born in San Jose, California in 1976 and currently lives in London, England. Growing up in Silicon Valley, he started programming at a young age and has continued to do so, even after leaving dot coms to pursue music composition – obtaining an MA from Wesleyan University in 2005 and a PhD from the University of Birmingham in 2012. He teaches music technology at the University of Kent and is a co-founder of the Network Music Festival. His recent work has focused on gendered labour and AI.
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[^1]: The Coding Machine. (2020) Work Adventure. *GitHub*. \[Software\] <https://github.com/thecodingmachine/workadventure>
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[^2]: McLean A. (2019) Email to Live Code list, 30 April. \[Online\] <https://we.lurk.org/hyperkitty/list/livecode@we.lurk.org/thread/7PTEJ7OIWJLMOSXAZEFOIQMU6Z2FZH6E/>
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[^3]: Reynolds, M. (1963) *Little Boxes*. Schroder Music Company
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[^4]: Abrahams, A., Pinheiro, D., Carrasco, M., Zea, D., La Porta, T., de Manuel, A., ... Varin, M. (2020) Embodiment and Social Distancing: Projects. *Journal of Embodied Research*, *3*(2), 4 (27:52). DOI: <http://doi.org/10.16995/jer.67>
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[^5]: Filiason 10.2 (2020) \[Live Performance\] APO33. 4 April. \[Online\]
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@ -2,7 +2,15 @@ Title: If You Lived Here, You\'d Be at Work Already
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Author: Marloes de Valk
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Date: 24 March 2021
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Nine months into the COVID-19 pandemic, I accepted an invitation to join an event. It would take place, like all other events these days, in my house. The organiser send me an enthusiastic email with a Zoom background image attached, mentioning the image would make for a nice tool to hide anything I don\'t want share on the Zoom grid. I instantly started dreaming of also replacing my voice and face with augmented reality and AI, but was rudely awakened when I couldn't even make the background image work. My laptop's CPU is too old. Video conferencing tools handle background image calculations on the client-side, to reduce network traffic and latency. My laptop can hardly handle video conferencing without augmentation, client-side calculations are well out of its league.
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ine months into the COVID-19 pandemic, I accepted an invitation to join an event. It would take place, like all other events these days, in my house. The organiser send me an enthusiastic email with a Zoom background image attached, mentioning the image would make for a nice tool to hide anything I don\'t want share on the Zoom grid. I instantly started dreaming of also replacing my voice and face with augmented reality and AI, but was rudely awakened when I couldn't even make the background image work. My laptop's CPU is too old. Video conferencing tools handle background image calculations on the client-side, to reduce network traffic and latency. My laptop can hardly handle video conferencing without augmentation, client-side calculations are well out of its league.
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Suddenly this phrase popped into my head: \"If you lived here, you\'d be at work already\". It's an advertisement in the movie "Sorry to bother you" from writer and director Boots Riley. The movie takes place in a dystopian future where a company called Worry Free, offers employees "lifetime labour contracts" including food and housing at the company. At Worry Free you literally live at work. When I saw the movie two years ago, I had no idea how well this ad would reflect 2020's reality of living at the office, even if the office is in the home instead of home being at the office. Somehow all my things -- my house, my laptop, my printer, my electricity, my heating -- are now also used by my employer, and by Zoom, Microsoft and Google. It was an emergency. There was no time to really think this through. Nine months later though, many companies are thinking about making working at home a permanent change. Less traveling, smaller office buildings and thus less overhead and a smaller environmental footprint.
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@ -2,7 +2,15 @@ Title: Measure or Measure Up: Preparing for Unpopulated Futures
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Author: Dr. Nishant Shah
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Date: 7 April 2021
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The promise of digital technologies was extension. The capacity to reach out, to engage, to escape the confines of our heads and bodies to roam as data and traffic, in a never-ending stream of engagements and transactions has long since been the aspiration of digitization. From the romantic declarations of the World Wide Web (Lee & Fischetti 2000) onwards, the ambition of computational networks was to not just augment and facilitate the world we live in but to recreate it through 'small worlds' (Watts 2016) that defy the geo-political and chrono-temporal biases and restrictions of our space, offering time as the resource that can be manipulated, spliced, stored, commodified, and used as a powerful tool to catalyse critical transformations. Throughout the last couple of decades of celebrating the 'wealth of networks' (Benkler 2007) as the future of our interconnected lives and the 'wisdom of crowds' (Shirkey, 2009) as the new way of sensing and reproducing the world through digital computation, we have bought into the idea that the web will help us escape both the histories and the materialities of our lives to create something larger than merely the human experience; indeed to create something that is an upgraded version of our idea of the human.
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he promise of digital technologies was extension. The capacity to reach out, to engage, to escape the confines of our heads and bodies to roam as data and traffic, in a never-ending stream of engagements and transactions has long since been the aspiration of digitization. From the romantic declarations of the World Wide Web (Lee & Fischetti 2000) onwards, the ambition of computational networks was to not just augment and facilitate the world we live in but to recreate it through 'small worlds' (Watts 2016) that defy the geo-political and chrono-temporal biases and restrictions of our space, offering time as the resource that can be manipulated, spliced, stored, commodified, and used as a powerful tool to catalyse critical transformations. Throughout the last couple of decades of celebrating the 'wealth of networks' (Benkler 2007) as the future of our interconnected lives and the 'wisdom of crowds' (Shirkey, 2009) as the new way of sensing and reproducing the world through digital computation, we have bought into the idea that the web will help us escape both the histories and the materialities of our lives to create something larger than merely the human experience; indeed to create something that is an upgraded version of our idea of the human.
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The promise of this extension, this travel on the edges of the network to constantly expand our horizon, to dance in streams of data as we connect and create new conditions of life, labour, language, and love (Foucault, 1970) suddenly came to a standstill when the Covid-19 pandemic hit. It came as a shock to many of us that the digital extension and extensiveness were deeply rooted in both the intensity and intention of our lives anchored in bodies and spaces. For those of us who could afford it, the digital commute and work from home concepts allowed some semblance of production and labour, thus giving routine and purpose to a life otherwise mired in uncertainty. For some parts of the world, the social and welfare support and the economic resources for planning and lockdowns allowed for contagion to be contained and lives to be lived in small bubbles which ended up glorifying the home as a space for 'shelter and place'. For some communities, who were the ideal demography that was served by these technologies, the shift was easier as the processes, systems, and intimacies were managed with the 'cruel optimism' (Berlant 2011) that this is a temporary situation before we go back to an 'old normal'[^1] \(Trott 2020).
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