# -*- coding: utf-8 -*- """ pygments.lexers.elm ~~~~~~~~~~~~~~~~~~~ Lexer for the Elm programming language. :copyright: Copyright 2006-2019 by the Pygments team, see AUTHORS. :license: BSD, see LICENSE for details. """ from pygments.lexer import RegexLexer, words, include from pygments.token import Comment, Keyword, Name, Number, Punctuation, String, Text __all__ = ['ElmLexer'] class ElmLexer(RegexLexer): """ For `Elm `_ source code. .. versionadded:: 2.1 """ name = 'Elm' aliases = ['elm'] filenames = ['*.elm'] mimetypes = ['text/x-elm'] validName = r'[a-z_][a-zA-Z0-9_\']*' specialName = r'^main ' builtinOps = ( '~', '||', '|>', '|', '`', '^', '\\', '\'', '>>', '>=', '>', '==', '=', '<~', '<|', '<=', '<<', '<-', '<', '::', ':', '/=', '//', '/', '..', '.', '->', '-', '++', '+', '*', '&&', '%', ) reservedWords = words(( 'alias', 'as', 'case', 'else', 'if', 'import', 'in', 'let', 'module', 'of', 'port', 'then', 'type', 'where', ), suffix=r'\b') tokens = { 'root': [ # Comments (r'\{-', Comment.Multiline, 'comment'), (r'--.*', Comment.Single), # Whitespace (r'\s+', Text), # Strings (r'"', String, 'doublequote'), # Modules (r'^\s*module\s*', Keyword.Namespace, 'imports'), # Imports (r'^\s*import\s*', Keyword.Namespace, 'imports'), # Shaders (r'\[glsl\|.*', Name.Entity, 'shader'), # Keywords (reservedWords, Keyword.Reserved), # Types (r'[A-Z]\w*', Keyword.Type), # Main (specialName, Keyword.Reserved), # Prefix Operators (words((builtinOps), prefix=r'\(', suffix=r'\)'), Name.Function), # Infix Operators (words(builtinOps), Name.Function), # Numbers include('numbers'), # Variable Names (validName, Name.Variable), # Parens (r'[,()\[\]{}]', Punctuation), ], 'comment': [ (r'-(?!\})', Comment.Multiline), (r'\{-', Comment.Multiline, 'comment'), (r'[^-}]', Comment.Multiline), (r'-\}', Comment.Multiline, '#pop'), ], 'doublequote': [ (r'\\u[0-9a-fA-F]{4}', String.Escape), (r'\\[nrfvb\\"]', String.Escape), (r'[^"]', String), (r'"', String, '#pop'), ], 'imports': [ (r'\w+(\.\w+)*', Name.Class, '#pop'), ], 'numbers': [ (r'_?\d+\.(?=\d+)', Number.Float), (r'_?\d+', Number.Integer), ], 'shader': [ (r'\|(?!\])', Name.Entity), (r'\|\]', Name.Entity, '#pop'), (r'.*\n', Name.Entity), ], }