varia.website/plugins/pelican_unity_webgl/UnityGameDirective.py

87 lines
2.9 KiB
Python

# -*- coding: utf-8 -*-
# Copyright (c) 2017 Mr.Page
# Permission is hereby granted, free of charge, to any person obtaininga copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from __future__ import unicode_literals
from docutils import nodes
from docutils.parsers.rst import directives, Directive
from . import config
import os
class UnityWebgl(Directive):
required_arguments = 1
optional_arguments = 4
option_spec = {
'width': directives.positive_int,
'height': directives.positive_int,
'gameroot': directives.unchanged_required,
'template': directives.unchanged_required,
}
final_argument_whitespace = False
has_content = False
def load_template(self, game, gamesroot, templatepath, width, height):
basepath = os.path.dirname(__file__)
filepath = os.path.abspath(os.path.join(basepath, 'template.txt'))
with open(filepath, 'r') as template:
data = template.read()
return data.format(game, gamesroot, templatepath, width, height)
def run(self):
# load config
game = self.arguments[0].strip()
games_path = config.GAMES_ROOT_DIR
template_path = config.TEMPLATE_PATH
width = config.DEFAULT_WIDTH
height = config.DEFAULT_HEIGHT
# get params
if 'width' in self.options:
width = self.options['width']
if 'height' in self.options:
height = self.options['height']
if 'gameroot' in self.options:
games_path = self.options['gameroot']
if 'template' in self.options:
template_path = self.options['template']
# remove slashes
games_path = games_path.rstrip('/')
template_path = template_path.rstrip('/')
html = self.load_template(game, games_path, template_path, width, height)
return [
nodes.raw('', html, format='html')]
def register():
directives.register_directive('unitywebgl', UnityWebgl)