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photo page button stuff, js

master
jngrt 9 years ago
parent
commit
79ffd9d369
  1. 27
      web/main.js

27
web/main.js

@ -31,6 +31,7 @@ document.addEventListener('DOMContentLoaded', function(){
window.setInterval( update, 7000 );
initState();
initPhotoStuff();
});
/*
@ -322,7 +323,7 @@ var progressEl = document.getElementById('progress');
var totalEl = document.getElementById('total');
document.addEventListener('DOMContentLoaded', function(){
function initPhotoStuff(){
canvas1 = document.getElementById('canvas1');
context1 = canvas1.getContext('2d');
canvas2 = document.getElementById('canvas2');
@ -335,33 +336,33 @@ document.addEventListener('DOMContentLoaded', function(){
fileInput.onchange = onFileInputChange;
document.getElementById('rotLeft').onclick = onRotateLeft;
document.getElementById('rotRight').onclick = onRotateRight;
},false);
document.getElementById('rot-left').onclick = onRotateLeft;
document.getElementById('rot-right').onclick = onRotateRight;
document.getElementById('submit-photo').onclick = submitImage;
}
function submitImage(){
// convert canvas to html/base64 image
var image = new Image(); //create new image holder
image.id = "outputImage" //id it
image.id = "outputImage"; //id it
var canvas = document.getElementById('canvas3'); // choose canvas element to convert
var dataURL = canvas.toDataURL(); // convert cabvas to data url we can handle
//console.log(dataURL);
var outputImg = document.createElement("img"); // create img tag
outputImg.src = dataURL // assign dataurl to image tag 'src' option
document.body.appendChild(outputImg); // append img to body (to be assigned to place holder div)
// append data to text area...not working yet..
outputImg.src = dataURL; // assign dataurl to image tag 'src' option
//document.body.appendChild(outputImg); // append img to body (to be assigned to place holder div)
// append data to text area...not working yet..
var photo = document.getElementById('message'); // add data url to message field... not working yet
//outputImg.src = "<img src='"+ outputImg.src; +"'/>" // construct image tag + img data...
//photo += outputImg.src;
photo.innerHTML += outputImg.src;
// sendMessage( "10 ", "outputImg.src" ); << breaks vereything ;) and is an bad idea: TODO: append data stringto message field, or url whatever and preview it locally (append to body) before submitting, but textarea is refreshing or something ugh...aka find clean solution, add url parameter instead of dirty innerhtml hacking
sendMessage( new Date().getTime(), "test"); //<< breaks vereything ;) and is an bad idea: TODO: append data stringto message field, or url whatever and preview it locally (append to body) before submitting, but textarea is refreshing or something ugh...aka find clean solution, add url parameter instead of dirty innerhtml hacking
//TEST INNNETHTML ADD TO TEXATAREA QUICKYYYYY
console.log(photo.innerHTML);

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