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solved conflict

master
Doriane 4 months ago
parent
commit
c294eccc1a
  1. 41
      README.md
  2. 36
      app.py
  3. 1
      requirements.txt
  4. 30
      scripts/make_flf.py
  5. 26
      templates/drawing.html
  6. 24
      templates/writing.html

41
README.md

@ -7,10 +7,47 @@ smooth connected paths are made out of an extremely restrictive grid, like multi
## dependencies
* python
* flask
* figlet
* svgbob
* [optional] [vpype](https://github.com/abey79/vpype), for converting to HPGL
## installation
Firstly [download](https://gitlab.constantvzw.org/osp/tools.cobbled-paths/-/archive/master/tools.cobbled-paths-master.zip) this repository, or clone it: `git clone git@gitlab.constantvzw.org:osp/tools.cobbled-paths.git`
### Python
The interface uses python and require python 3, find information on how to [install python here](https://www.python.org/downloads/)
Then, use pip to install the requirements with:
```pip install -r requirements.txt```
### Figlet
On **linux**, install it with package manager: `apt install figlet`, or `pacman -S figlet`
On **Mac**, you can either download a pre-built binary from the [figlet website](http://www.figlet.org/), or install it with [Homebrew](https://brew.sh/): `brew install figlet`.
### To install SVG Bob
Ensure you have rust installed, [installation instructions here](https://www.rust-lang.org/tools/install)
Then `cargo install svgbob_cli`
### vpype
Installation of vpype is optional. It is used to convert the SVG files to HPGL.
Please follow the [installation instructions](https://github.com/abey79/vpype#installation)
## font database
* figlet offical ftp at <ftp://ftp.figlet.org>
* `ours` the original default font made by the developper and given with the program, in early 1993
* `ours` the original default font made by the developer and given with the program, in early 1993
* `contributed` fonts made by figlet amateur and submitted to the official figlet ftp, from before 1993 to 2005
* `c64` are fonts that are only made of the `#` character, the most black ascii char, is if it was a pixel
* `bdffont` are fonts automatically made using bdf2figlet, converting [Glyph Bitmap Distribution Format](https://en.wikipedia.org/wiki/Glyph_Bitmap_Distribution_Format), often from adobe to `c64` like font.
@ -28,4 +65,4 @@ smooth connected paths are made out of an extremely restrictive grid, like multi
* factorise JS
* factorise CSS
* show font-info file
* option to save as hpgl
* option to save as hpgl

36
app.py

@ -350,29 +350,45 @@ def hpgl (id):
# to SVG
svg = ascii2svg(ascii, params['weight'])
# Remove background rect inserted by SVG Bob
svg = re.sub(r'\<rect class="backdrop" x="\d+" y="\d+" width="\d+" height="\d+">\<\/rect\>', '', svg, flags=re.M)
svg = re.sub(r'<svg xmlns="http://www.w3.org/2000/svg" width="(\d+)" height="(\d+)" class="svgbob">', resizeSVG,svg)
#print(svg)
# store as a temporary file
(svg_file, svg_path) = tempfile.mkstemp('.svg')
(hpgl_file, hpgl_path) = tempfile.mkstemp('.hpgl')
with open(svg_file, 'w') as svg_handle:
svg_handle.write(svg)
# transform to hpgl
hpgl = svgToHPGL(svg_path)
output = subprocess.run([
"vpype",
"read",
"--single-layer",
svg_path,
"scaleto",
"297mm", "420mm",
"linemerge",
"-t", "0.25mm",
"linesort",
"write",
"--device", "dxy",
"--color-mode", "none",
"--page-size", "a3",
"--landscape",
hpgl_path
])
with open(hpgl_file, 'r') as hpgl_handle:
r = Response(hpgl_handle.read(), mimetype='application/hpgl')
r.headers.extend({
'Content-Disposition': f'attachment; filename="cobbled-paths-{id}.hpgl"'
})
# remove tmp file
os.remove(svg_path)
r = Response(hpgl, mimetype='application/hpgl')
r.headers.extend({
'Content-Disposition': 'attachment; filename="cobbled-paths.hpgl"'
})
os.remove(hpgl_path)
return r
if __name__ == '__main__':

1
requirements.txt

@ -1,3 +1,2 @@
Flask
pyinkscape
requests

30
scripts/make_flf.py

@ -0,0 +1,30 @@
import sys
"""
Generates glyphs entries for an FLF file.
It does not generate the file header.
Run like: make_flf.py [glyph_height]
"""
height = int(sys.argv[1])
flf = ''
for chr_code in range(32, 126):
for line in range(height):
flf += " "
if line == 0:
flf += chr(chr_code)
else:
flf += " "
flf += "@"
if line == height-1:
flf += "@"
flf += "\n"
print(flf)

26
templates/drawing.html

@ -5,7 +5,7 @@
<meta name="viewport" content="width=device-width, initial-scale=1">
<script src="/static/js/FileSaver.js"></script>
<style>
#save-svg{
#save-buttons{
position: fixed;
top: 0.5em;
right: 0.5em;
@ -31,7 +31,10 @@
{{ svg|safe }}
<button id="save-svg">get SVG</button>
<div id="save-buttons">
<button id="save-svg">get SVG</button>
<button id="save-hpgl">get HPGL</button>
</div>
<script>
function get2bodyclass(){
@ -62,6 +65,25 @@
let blob = new Blob([source], {type: "text/plain;charset=utf-8"});
saveAs(blob, 'cobbled-paths.svg');
});
let save_button_hpgl = document.getElementById('save-hpgl');
save_button_hpgl.addEventListener('click', function () {
let url = document.URL,
parts = url.split('/'),
name = parts[parts.length-1],
hpgl_url = '/hpgl/' + name,
a = document.createElement('a');
a.href = hpgl_url;
a.setAttribute('download', 'download');
if (document.createEvent) {
const event = document.createEvent('MouseEvents');
event.initEvent('click', true, true);
a.dispatchEvent(event);
}
else {
a.click();
}
});
</script>
</body>

24
templates/writing.html

@ -58,7 +58,10 @@
<div class="f-ascii"><pre>{{ ascii|safe }}</pre></div>
<button id="save-svg">get SVG</button>
<div id="save-buttons">
<button id="save-svg">get SVG</button>
<button id="save-hpgl">get HPGL</button>
</div>
<script>
function get2bodyclass(){
@ -88,6 +91,25 @@
let blob = new Blob([source], {type: "text/plain;charset=utf-8"});
saveAs(blob, 'cobbled-paths.svg');
});
let save_button_hpgl = document.getElementById('save-hpgl');
save_button_hpgl.addEventListener('click', function () {
let url = document.URL,
parts = url.split('/'),
name = parts[parts.length-1],
hpgl_url = '/hpgl/' + name,
a = document.createElement('a');
a.href = hpgl_url;
a.setAttribute('download', 'download');
if (document.createEvent) {
const event = document.createEvent('MouseEvents');
event.initEvent('click', true, true);
a.dispatchEvent(event);
}
else {
a.click();
}
});
</script>
</body>

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