diff --git a/.DS_Store b/.DS_Store
index 8de20ff..f06f854 100644
Binary files a/.DS_Store and b/.DS_Store differ
diff --git a/graphics/falling-scooters/README.md b/graphics/falling-scooters/README.md
old mode 100755
new mode 100644
diff --git a/graphics/falling-scooters/assets/fruit-sprites.json b/graphics/falling-scooters/assets/fruit-sprites.json
old mode 100755
new mode 100644
diff --git a/graphics/falling-scooters/assets/tier.png b/graphics/falling-scooters/assets/tier.png
deleted file mode 100644
index d6adb9d..0000000
Binary files a/graphics/falling-scooters/assets/tier.png and /dev/null differ
diff --git a/graphics/falling-scooters/index.html b/graphics/falling-scooters/index.html
old mode 100755
new mode 100644
index c806965..024c1e1
--- a/graphics/falling-scooters/index.html
+++ b/graphics/falling-scooters/index.html
@@ -25,14 +25,23 @@
#game
{
+ width: 100;
+ height: 100;
margin: 0 auto;
}
+
+ #inviteDiv {
+ color: aquamarine;
+ font-size: 30px;
+ position: absolute;
+ pointer-events: none;
+ }
-
+YOU'RE INVITED!
diff --git a/graphics/falling-scooters/index.js b/graphics/falling-scooters/index.js
index 5517207..cc83c82 100755
--- a/graphics/falling-scooters/index.js
+++ b/graphics/falling-scooters/index.js
@@ -1,5 +1,7 @@
/*
* This example show how to load complex shapes created with PhysicsEditor (https://www.codeandweb.com/physicseditor)
+ *
+ * Scaling via: https://www.joshmorony.com/how-to-scale-a-game-for-all-device-sizes-in-phaser/
*/
@@ -9,8 +11,8 @@ var config = {
mode: Phaser.Scale.FIT,
parent: 'game',
autoCenter: Phaser.Scale.CENTER_BOTH,
- width: 1024,
- height: 600
+ width: window.innerWidth * window.devicePixelRatio,
+ height: window.innerHeight * window.devicePixelRatio
}, transparent: true,
backgroundColor: 0xffffff,
scene: {
@@ -56,6 +58,8 @@ function create() {
var sprites = ['crate','banana','orange','cherries']; //array to choose random sprite from
this.input.on('pointerdown', function (pointer) {
+ // var touchX = pointer.x;
+ // var touchY = pointer.y;
this.matter.add.sprite(pointer.x, pointer.y, 'sheet', sprites[getRandomInt(4)], {shape: shapes.banana});
}, this);
}
diff --git a/graphics/falling-scooters/shapes.pes b/graphics/falling-scooters/shapes.pes
old mode 100755
new mode 100644
diff --git a/graphics/falling-scooters/spritesheet.tps b/graphics/falling-scooters/spritesheet.tps
old mode 100755
new mode 100644
diff --git a/insta/1.jpg b/graphics/insta/1.jpg
similarity index 100%
rename from insta/1.jpg
rename to graphics/insta/1.jpg
diff --git a/insta/2.jpg b/graphics/insta/2.jpg
similarity index 100%
rename from insta/2.jpg
rename to graphics/insta/2.jpg
diff --git a/insta/3.jpg b/graphics/insta/3.jpg
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rename from insta/3.jpg
rename to graphics/insta/3.jpg
diff --git a/insta/4.jpg b/graphics/insta/4.jpg
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rename from insta/4.jpg
rename to graphics/insta/4.jpg
diff --git a/insta/5.jpg b/graphics/insta/5.jpg
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rename from insta/5.jpg
rename to graphics/insta/5.jpg
diff --git a/insta/6.jpg b/graphics/insta/6.jpg
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rename from insta/6.jpg
rename to graphics/insta/6.jpg
diff --git a/insta/7.jpg b/graphics/insta/7.jpg
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rename from insta/7.jpg
rename to graphics/insta/7.jpg
diff --git a/insta/8.jpg b/graphics/insta/8.jpg
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rename from insta/8.jpg
rename to graphics/insta/8.jpg
diff --git a/insta/9.jpg b/graphics/insta/9.jpg
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rename from insta/9.jpg
rename to graphics/insta/9.jpg
diff --git a/insta/instagrid.psd b/graphics/insta/instagrid.psd
similarity index 100%
rename from insta/instagrid.psd
rename to graphics/insta/instagrid.psd
diff --git a/logo.png b/graphics/logo.png
similarity index 100%
rename from logo.png
rename to graphics/logo.png
diff --git a/logo2.png b/graphics/logo2.png
similarity index 100%
rename from logo2.png
rename to graphics/logo2.png