From 64309c2e229ed47ae240106560c6cc848127ab99 Mon Sep 17 00:00:00 2001 From: p_p Date: Sat, 26 Oct 2024 12:59:32 +0200 Subject: [PATCH] Update 'content/2024/game_watch_indigenous_representation_videogames_en.md' --- .../2024/game_watch_indigenous_representation_videogames_en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/2024/game_watch_indigenous_representation_videogames_en.md b/content/2024/game_watch_indigenous_representation_videogames_en.md index 5c8db3c..9620551 100644 --- a/content/2024/game_watch_indigenous_representation_videogames_en.md +++ b/content/2024/game_watch_indigenous_representation_videogames_en.md @@ -17,7 +17,7 @@ summary: During this Game & Watch we will collectively play two contrasting vide **Participation:** free, send an email to join
**Location:** Varia (Gouwstraat 3, Rotterdam)
-During this Game & Watch we will collectively play two contrasting videogames to consider how Indigenous narratives are shared and considered in gamified realms. We will examine the representation of Indigenous peoples as well as the roles they are cast in the videogames *'Never Alone'* and *'Sid Meier's Colonization'*. We will unpack the systemic process of colonization coded in the rules and conditions of winning the game. Looking at both videogames, we will give attention to how Indigenous identities are represented as playable units in a strategy-based game 'Colonization' and the narrative game 'Never Alone, Kisima Inŋitchuŋa' (from Upper One Games and published by E-Line Media) the first game developed in collaboration with the Iñupiat, an Alaska Native people. +During this Game & Watch we will collectively play two contrasting videogames to consider how Indigenous narratives are shared and considered in gamified realms. We will examine the representation of Indigenous peoples as well as the roles they are cast in the videogames *'Never Alone'* and *'Sid Meier's Colonization'*. We will unpack the systemic process of colonization coded in the rules and conditions of winning the game. Looking at both videogames, we will give attention to how Indigenous identities are represented as playable units in a strategy-based game *'Colonization'* and the narrative game *'Never Alone, Kisima Inŋitchuŋa'* (from Upper One Games and published by E-Line Media) the first game developed in collaboration with the Iñupiat, an Alaska Native people. During the event there will be time to collectively play both games, as well as moments to discuss our experiences of them and other videogames we have encountered. To get us in the gaming mood there will be plenty of salted snacks, beers and maybe even mulled wine as we draw closer to the winter solstice.