An online landscape, built as a tool to explore the many aspects of the human voice.
https://voicegardens.org
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158 lines
3.1 KiB
158 lines
3.1 KiB
"use strict";
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//
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// Vocoder front-end Javascript
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//
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// https://learnxinyminutes.com/docs/javascript/
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// https://developer.mozilla.org/en-US/docs/web/javascript/reference
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//
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var archiveUrl = serverUrl + "/add-to-archive/";
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var microphone;
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var newSoundJustRecorded = false;
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var playButton;
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var recordButton;
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var recorder;
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var recording;
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var recordingTimeout = 30000; // 30 seconds (in milliseconds)
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var serverUrl = "http://localhost:5000"; // TODO: read from environment
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var shapes = [];
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var stopButton;
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function record() {
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/**
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* Starting recording.
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**/
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if (microphone.enabled) {
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setTimeout(recorder.record(recording), recordingTimeout);
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}
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}
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function stop() {
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/**
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* Stop recording a new recording.
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**/
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if (recorder.recording) {
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recorder.stop();
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newSoundJustRecorded = true;
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}
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}
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function play() {
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/**
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* Play the recording.
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**/
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if (recording.isLoaded()) {
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recording.play();
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}
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}
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function archive() {
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/**
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* Send the recording to the back-end.
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**/
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var soundBlob = recording.getBlob();
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var httpRequestOptions = {
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method: "POST",
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body: new FormData().append("soundBlob", soundBlob),
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headers: new Headers({ enctype: "multipart/form-data" })
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};
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httpDo(archiveUrl, httpRequestOptions); // TODO: add error handling and fix
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}
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function setupRecording() {
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/**
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* Setup logic for recording.
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**/
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microphone = new p5.AudioIn();
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microphone.start();
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recorder = new p5.SoundRecorder();
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recorder.setInput(microphone);
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recording = new p5.SoundFile();
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// TODO: buttons are just for experimenting ...
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recordButton = createButton("record");
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recordButton.position(10, 90);
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recordButton.mousePressed(record);
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stopButton = createButton("stop");
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stopButton.position(120, 90);
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stopButton.mousePressed(stop);
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playButton = createButton("play");
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playButton.position(210, 90);
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playButton.mousePressed(play);
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playButton = createButton("archive");
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playButton.position(300, 90);
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playButton.mousePressed(archive);
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}
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function getSoundInfo() {
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/**
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* Retrieve sound information like pitch, amplitude, duration, etc.
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**/
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amplitude = recording.getPeaks();
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duration = recording.duration();
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// pitch?
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// nuance?
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}
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class GeneratedShape {
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constructor() {
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/**
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* Initialise the new shape.
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**/
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this.displayed = false;
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}
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move() {
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/**
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* Move the shape in some direction.
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**/
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}
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display() {
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/**
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* Show the shape on the canvas.
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**/
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ellipse(random(600), random(600), 10, 10); // TODO: experimenting for now ...
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this.displayed = true;
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}
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}
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function generateNewShape() {
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/**
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* Create a new p5.js shape.
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**/
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return new GeneratedShape();
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}
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function setup() {
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/**
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* The p5.js initial setup function.
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**/
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createCanvas(600, 600); // TODO: experimenting for now ...
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setupRecording();
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}
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function draw() {
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/**
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* The p5.js draw loop.
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**/
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if (newSoundJustRecorded === true) {
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shapes.push(generateNewShape());
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newSoundJustRecorded = false;
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}
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for (var i = 0; i < shapes.length; i++) {
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var shape = shapes[i];
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if (!shape.displayed) {
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shape.display();
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}
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}
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}
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