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Merge branch 'master' of s/relearn-curved-slider-webpage into master

master
mb 5 years ago
committed by Gitea
parent
commit
92585f3e44
  1. 17
      css/stylesheet.css
  2. 22
      index.html
  3. 118
      index2.html

17
css/stylesheet.css

@ -1,6 +1,6 @@
body{
position: relative;
margin:1em;
margin:0;
padding:0;
font-size: 120%;
line-height: 1.4;
@ -21,10 +21,10 @@ h1{
div#sliders{
position: fixed;
width: 1000px;
height: 500px;
width: 500px;
height: 400px;
top:60px;
left:340px;
right:100px;
}
div#slider{
float: left;
@ -44,4 +44,11 @@ div.controlpoint{
}
#rotterdam li{
list-style: none;
}
}
#curve {
padding : 1em;
height: 100vh;
overflow: scroll;
}

22
index.html

@ -21,7 +21,7 @@
width : 100%;
height : 400px;
background: transparent;
}
}
#slider2 {
position: absolute;
top:0;
@ -50,10 +50,25 @@
curve : { width:4, color:"#333", cap:"round" }
});
});
// scroll
$(document).ready(function() {
$('#slider').bind('slide.pathslider', function(event, slider){
var scrollPos = slider.percent * ( $('#curve')[0].scrollHeight - $(window).height() ) / 100
$('#curve').scrollTop(scrollPos);
});
$('#slider2').bind('slide.pathslider', function(event, slider){
var scrollPos = slider.percent * ( $('#curve')[0].scrollHeight - $(window).height() ) / 100
$('#curve').scrollTop(scrollPos);
});
});
</script>
<div id="curve">
<h1>Relearn
<h1>Relearn
<select onchange="window.location.href=this.value" style="display: inline-block;">
<option value="http://relearn.be/2019/" selected="selected">2019</option>
<option value="http://relearn.be/2017/">2017</option>
@ -66,7 +81,7 @@
<p>Relearn 2019 is a curve, transversing multiple times and spaces.</p>
<div id="rotterdam" class="controlpoint">
<div id="rotterdam" class="controlpoint">
<h2>RELEARN 2019.Rotterdam</h2>
<p>7th, 8th & 9th of June 2019<br>
@ -132,4 +147,3 @@
</div>
</body>
</html>

118
index2.html

@ -0,0 +1,118 @@
<!DOCTYPE html>
<html>
<!-- source: https://bl.ocks.org/mbostock/8027637 -->
<head>
<meta charset="utf-8">
<style>
path {
fill: none;
stroke: #000;
stroke-width: 8px;
}
line {
fill: none;
stroke: red;
stroke-width: 0;
}
circle {
fill: red;
}
rect {
fill: none;
cursor: crosshair;
pointer-events: all;
}
</style>
<body>
<script src="https://d3js.org/d3.v3.min.js"></script>
<script>
var points = [[600,600],[600, 400],[300,300], [400, 600]];
var width = 960,
height = 500;
var line = d3.svg.line()
.interpolate("cardinal");
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
var path = svg.append("path")
.datum(points)
.attr("d", line);
var line = svg.append("line");
var circle = svg.append("circle")
.attr("cx", -10)
.attr("cy", -10)
.attr("r", 60);
var isDown = false;
svg.append("rect")
.attr("width", width)
.attr("height", height)
.on("mousedown", function(){
svg.on("mousemove", mousemoved);
})
.on("mouseup")
function mousemoved() {
var m = d3.mouse(this),
p = closestPoint(path.node(), m);
line.attr("x1", p[0]).attr("y1", p[1]).attr("x2", m[0]).attr("y2", m[1]);
circle.attr("cx", p[0]).attr("cy", p[1]);
}
function closestPoint(pathNode, point) {
var pathLength = pathNode.getTotalLength(),
precision = 8,
best,
bestLength,
bestDistance = Infinity;
// linear scan for coarse approximation
for (var scan, scanLength = 0, scanDistance; scanLength <= pathLength; scanLength += precision) {
if ((scanDistance = distance2(scan = pathNode.getPointAtLength(scanLength))) < bestDistance) {
best = scan, bestLength = scanLength, bestDistance = scanDistance;
}
}
// binary search for precise estimate
precision /= 2;
while (precision > 0.5) {
var before,
after,
beforeLength,
afterLength,
beforeDistance,
afterDistance;
if ((beforeLength = bestLength - precision) >= 0 && (beforeDistance = distance2(before = pathNode.getPointAtLength(beforeLength))) < bestDistance) {
best = before, bestLength = beforeLength, bestDistance = beforeDistance;
} else if ((afterLength = bestLength + precision) <= pathLength && (afterDistance = distance2(after = pathNode.getPointAtLength(afterLength))) < bestDistance) {
best = after, bestLength = afterLength, bestDistance = afterDistance;
} else {
precision /= 2;
}
}
best = [best.x, best.y];
best.distance = Math.sqrt(bestDistance);
return best;
function distance2(p) {
var dx = p.x - point[0],
dy = p.y - point[1];
return dx * dx + dy * dy;
}
}
</script>
<html>
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