two points! #1
Merged
mb
merged 1 commits from dickreckard/relearn-curved-slider-webpage:master
into master
6 years ago
3 changed files with 428 additions and 8 deletions
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/* jQuery Pathslider v1.0.0 alpha |
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* By Rob Garrison (Mottie) |
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* MIT License |
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*/ |
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(function($){ |
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$.pathslider = function(el, options){ |
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// To avoid scope issues, use 'base' instead of 'this'
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// to reference this class from internal events and functions.
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var base = this, o; |
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// Access to jQuery and DOM versions of element
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base.$el = $(el).addClass('pathslider'); |
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base.el = el; |
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// Add a reverse reference to the DOM object
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base.$el.data("pathslider", base); |
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base.init = function(){ |
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var t; |
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base.options = o = $.extend(true, {}, $.pathslider.defaults, options); |
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// Is there a canvas?
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t = document.createElement('canvas'); |
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base.hasCanvas = !!(t.getContext && t.getContext('2d')); |
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base.hasTouch = document.hasOwnProperty("ontouchend"); |
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// add grip
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base.$grip = $('<div></div>').appendTo(base.$el); |
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// store array of x & y positions for cross reference
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base.points = []; |
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base.pointsxy = []; |
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base.arrayX = []; |
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base.arrayY = []; |
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base.arrayP = []; |
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base.rad2deg = 180 / Math.PI; // convert radians to degrees (multiply radian by this value)
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base.sliding = false; // flag for dragging element
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base.lastPercent = base.percent = o.value; |
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// Callbacks
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// slide triggered on EVERY mouse move; change triggered on slide stop
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$.each('create update start slide change stop'.split(' '), function(i,f){ |
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if ($.isFunction(o[f])){ |
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base.$el.bind(f + '.pathslider', o[f]); |
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} |
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}); |
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$(document) |
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.bind( base.hasTouch ? 'touchend.pathslider touchcancel.pathslider' : 'mouseup.pathslider mouseleave.pathslider', function(e){ |
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if (base.sliding) { // && ($(e.target).closest('.pathslider').length || e.type === 'mouseleave')) {
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base.$el.trigger('stop.pathslider', [base]); |
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if (base.lastPercent !== base.percent) { |
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base.lastPercent = base.percent; |
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base.$el.trigger('change.pathslider', [base]); |
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} |
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} |
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base.$grip.removeClass('sliding'); |
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base.sliding = false; |
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}) |
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.bind( (base.hasTouch ? 'touchmove' : 'mousemove') + '.pathslider', function(e){ |
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if (base.sliding) { |
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base.setSlider( base.findPos(e), null, true ); |
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} |
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}); |
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$(window) |
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.bind('resize.pathslider', function(){ |
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base.update(); |
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}) |
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.bind('load', function(){ |
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// needed because loading images/fonts will shift the page
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base.sliderDim[0] = base.$el.offset().left; |
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base.sliderDim[1] = base.$el.offset().top; |
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}); |
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base.$grip |
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.bind( (base.hasTouch ? 'touchstart' : 'mousedown') + '.pathslider', function(e){ |
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base.sliding = true; |
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$(this).addClass('sliding'); |
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base.$el.trigger('start.pathslider', [base]); |
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return false; |
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}) |
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.bind('click', function(){ |
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return false; |
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}); |
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base.redraw(); |
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base.$el.trigger('create.pathslider', [base]); |
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}; |
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// update dimensions & grip position
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base.update = function(){ |
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// using attr to remove other css grip classes when updating
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base.$grip.attr('class', 'pathslider-grip ' + o.gripClass); |
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if (base.ctx) { |
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// clear canvas *before* setting new dimensions
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// just in case the new size is smaller than the previous
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base.ctx.clearRect(0, 0, base.sliderDim[2], base.sliderDim[3]); |
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} |
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base.sliderDim = [ |
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base.$el.offset().left, |
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base.$el.offset().top, |
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base.$el.width(), |
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base.$el.height() |
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]; |
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// get grip dimensions; jQuery v3+ width() & height() return the rotated dimensions
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// which we don't want!
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var computedStyle = window.getComputedStyle(base.$grip[0]); |
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// for centering grip
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base.gripCenter = [ parseInt(computedStyle.width, 10)/2, parseInt(computedStyle.height, 10)/2 ]; |
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// number of data points to store - increase to smooth the animation (based on slider size)
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base.dataPoints = o.dataPoints; |
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// in next update add min/max/step
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// base.range = o.max - o.min;
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// base.dataPoints = base.range * o.step;
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base.makeArray(); |
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// save the position in the array of the starting value (roughly)
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var t = $.inArray(base.percent, base.arrayP); |
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base.position = (t === -1) ? Math.round(base.percent/100 * base.dataPoints) : t; |
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base.setSlider(base.percent, null, true); |
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if (base.hasCanvas && o.useCanvas) { base.drawCurve(); } |
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}; |
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// set position of slider
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base.setSlider = function(percent, callback, internal) { |
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if (!isNaN(percent)) { |
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// find position on bezier curve; p = percent (range 0 - 100)
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// set position of slider without using the array (more precision)
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percent = parseFloat(percent, 10); |
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percent = (percent > 100) ? 100 : percent < 0 ? 0 : percent; |
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var css, angle, |
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// pos = $.inArray(percent, base.arrayP),
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p = base.calcBezier(percent/100, base.pointsxy), |
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pm1 = (percent - 2 > 0) ? base.calcBezier( (percent-2)/100, base.pointsxy ) : p, |
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pp1 = (percent + 2 < 100) ? base.calcBezier( (percent+2)/100, base.pointsxy ) : p, |
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// m = slope of tangent - used to change rotation angle of the grip
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// yes, I could have used the cubic derivative, but this is less math
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m = (pp1[0] - pm1[0] === 0) ? 90 : (pp1[1] - pm1[1])/(pp1[0] - pm1[0]); |
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base.angle = parseInt(Math.atan(m) * base.rad2deg, 10); |
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angle = 'rotate(' + base.angle + 'deg)'; |
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css = (o.rotateGrip) ? { |
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'-webkit-transform' : angle, |
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'transform' : angle |
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} : {}; |
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css.left = p[0] - base.gripCenter[0]; |
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css.top = p[1] - base.gripCenter[1]; |
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base.$grip |
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.attr({ |
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'data-angle' : base.angle, |
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'data-percent' : percent |
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}) |
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.css(css); |
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// find closest percent in the array - this relies on there being a factor
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// of 100 datapoints, so it'll need changing when we have a min/max/step
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base.percent = percent; // Math.round(percent*r)/r;
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if ((percent !== base.lastPercent && !base.sliding) || !internal) { |
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base.$el.trigger('change.pathslider', [base]); |
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} |
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} |
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if (typeof callback === 'function') { callback(base); } |
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}; |
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// relative mouse position
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base.mousePos = function(e) { |
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return [ |
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(e.originalEvent.touches ? e.originalEvent.touches[0].pageX : e.pageX) - base.sliderDim[0], |
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(e.originalEvent.touches ? e.originalEvent.touches[0].pageY : e.pageY) - base.sliderDim[1] |
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]; |
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}; |
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// find percentage given the x,y coordinates
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// searching through a set array of points starting from the last known position
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// This allows the curve to loop over itself without mixing up intersecting points
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// The biggest issue is a very sharp turn
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base.findPos = function(event) { |
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var i, j, dx, dy, px = [], py = [], |
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last = base.position, //* base.dataPoints / 100,
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// check x & y cross ref based on nearby positions (+/- tolerance)
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t = parseInt(o.tolerance + 1, 10) || 2, // tolerance of 1 is too small
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r = parseInt(o.range, 10) || base.gripCenter[0], // set to 1/2 width of grip
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pos = base.mousePos(event); |
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// save percent
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for ( i=0; i < r; i++ ){ |
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px = []; py = []; |
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for ( j=0; j < t + 1; j++ ){ |
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// check positive direction
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dx = Math.abs(base.arrayX[last+j] - pos[0]) <= i; |
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dy = Math.abs(base.arrayY[last+j] - pos[1]) <= i; |
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if (dx && dy) { return base.returnPos(last+j); } |
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if (dx) { px.push(last+j); } |
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if (dy) { py.push(last+j); } |
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// check in negative direction
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dx = Math.abs(base.arrayX[last-j] - pos[0]) <= i; |
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dy = Math.abs(base.arrayY[last-j] - pos[1]) <= i; |
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if (dx && dy) { return base.returnPos(last-j); } |
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if (dx) { px.push(last-j); } |
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if (dy) { py.push(last-j); } |
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} |
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if (px.length === 1 && py.length > 1) { return base.returnPos(px[0]); } |
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if (py.length === 1 && px.length > 1) { return base.returnPos(py[0]); } |
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} |
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return base.returnPos(last); |
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}; |
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// return found position & trigger slide event
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base.returnPos = function(p) { |
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var t = base.position === p; |
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base.percent = base.arrayP[p]; |
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base.position = p; |
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if (!t) { |
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if (base.hasCanvas && o.useCanvas) { |
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base.drawCurve(); |
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} |
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base.$el.trigger('slide.pathslider', [base] ); |
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} |
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return base.percent; |
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}; |
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// build cross-ref array - find position based on x,y coords
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base.makeArray = function(){ |
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var i, t, b = base.pointsxy, |
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n = base.dataPoints; |
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for ( i=0; i < n+1; i++ ){ |
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t = base.calcBezier(i/n, b); |
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base.arrayX[i] = t[0]; |
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base.arrayY[i] = t[1]; |
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base.arrayP[i] = t[2]; |
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} |
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}; |
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// Calculate bezier x & y based on percentage (p)
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// cubic bezier = start(p^3) + cstart(3*p^2*(1−p)) + cend(3*p*(1−p)^2) + end(1−p)^3
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// b = [ startx,starty, cstartx,cstarty, cendx,cendy, endx,endy ]
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base.calcBezier = function(p,b){ |
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var p2 = p*p, |
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omp = (1-p), // omp = one minus p - smart naming ftw!
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omp2 = omp*omp, |
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f1 = omp*omp2, |
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f2 = 3*p*omp2, |
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f3 = 3*p2*omp, |
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f4 = p*p2; |
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return [ |
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Math.round(b[0]*f1 + b[2]*f2 + b[4]*f3 + b[6]*f4), // bezier x
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Math.round(b[1]*f1 + b[3]*f2 + b[5]*f3 + b[7]*f4), // bezier y
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Math.round(p*1000)/10 // percentage with one decimal place
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]; |
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}; |
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// base.points = [ sx,sy, csxo,csyo, cexo,ceyo, ex,ey ]
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// sx,sy = start x & y
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// csxo,csyo = control start x & y offset from start point
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// cexo,ceyo = control end x & y offset from end point
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// ex,ey = end x & y
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// convert needed for canvas - using the offset just makes the code easier to read
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// base.pointsxy = [ sx, sy, csx, csy, cex, cey, ex, ey ]
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base.convert2xy = function(p){ |
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p = p || base.points; |
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return [ |
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p[0], p[1], // start x,y
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p[0] + p[2], p[1] + p[3], // start control x,y
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p[6] + p[4], p[7] + p[5], // end control x,y
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p[6], p[7] // end x,y
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]; |
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}; |
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base.redraw = function(points) { |
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// update from options
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base.points = base.options.points = points || base.options.points; |
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// store array of x & y positions for cross reference
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base.pointsxy = base.convert2xy(); |
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// update grip
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base.update(); |
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// update curve
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base.drawCurve(); |
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base.setSlider(base.percent, null, true); |
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}; |
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// Make purdy curve
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base.drawCurve = function() { |
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var ctx, grad, tmp, |
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points = base.pointsxy; |
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if (!base.$el.find('canvas').length) { |
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$('<canvas class="pathslider-canvas"></canvas>').appendTo(base.$el); |
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// size in attribute needed to keep canvas size in proportion
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base.$canvas = base.$el.find('canvas').attr({ width: base.sliderDim[2], height: base.sliderDim[3] }); |
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base.canvas = base.$canvas[0]; |
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base.ctx = base.canvas.getContext("2d"); |
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} |
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ctx = base.ctx; |
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ctx.clearRect(0, 0, base.sliderDim[2], base.sliderDim[3]); |
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ctx.lineCap = o.curve.cap; |
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ctx.lineJoin = o.curve.cap; |
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ctx.lineWidth = o.curve.width; |
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// this can be a gradient or image as well. See
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// https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Applying_styles_and_colors
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if ($.isArray(o.curve.color)) { |
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grad = ctx.createLinearGradient(points[0], points[1], points[6], points[7]); |
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tmp = base.percent/100; |
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grad.addColorStop(0, o.curve.color[0]); |
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grad.addColorStop(tmp, o.curve.color[0]); |
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if (tmp + 0.01 <= 1) { tmp += 0.01; } |
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grad.addColorStop(tmp, o.curve.color[1]); |
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grad.addColorStop(1, o.curve.color[1]); |
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ctx.strokeStyle = grad; |
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} else { |
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ctx.strokeStyle = o.curve.color; |
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} |
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tmp = true; |
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if (typeof o.drawCanvas === 'function') { |
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// return anything except false to continue drawing the curve
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tmp = o.drawCanvas(base, ctx, points) !== false; |
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ctx = base.ctx; |
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} |
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// tmp returned from drawCanvas; if
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if (tmp === true) { |
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base.finishCurve(ctx, points); |
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} |
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}; |
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base.finishCurve = function(ctx, points) { |
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ctx = ctx || base.ctx; |
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points = points || base.pointsxy; |
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ctx.beginPath(); |
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ctx.moveTo(points[0], points[1]); |
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ctx.bezierCurveTo(points[2], points[3], points[4], points[5], points[6], points[7]); |
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ctx.stroke(); |
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}; |
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// Run initializer
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base.init(); |
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}; |
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$.pathslider.defaults = { |
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// Appearance
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gripClass : '', // class added to the grip/handle
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rotateGrip : true, // when true, the grip will rotate based on the shape of the path
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// canvas curve styling
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useCanvas : true, |
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curve : { width: 4, color: "#333", cap: "round" }, |
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// Usability
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// sx,sy = start x & y
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// csxo,csyo = control start x & y offset from start point
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// cexo,ceyo = control end x & y offset from end point
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// ex,ey = end x & y
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// [ sx,sy, csxo,csyo, cexo,ceyo, ex,ey ]
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points : [ 0,50, 50,-50, -50,-50, 250,50 ], |
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value : 50, // starting value - range 0 - 100%
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// min : 0, // minimum value on the slider
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// max : 100, // maximum value on the slider
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// step : 1, // step to use between min and max
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// Tweaking
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dataPoints: 100, // Total number of points of the curve to save; increase in increments of 100 to smooth out the grip movement, but not more than 500 (it slows everything down)
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tolerance : 3, // distance on the curve from the last position to check; increase this to scroll faster
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range : 30 // distance, in pixels, from the cursor to a matching x/y on the curve (should be about the same size as the grip)
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}; |
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$.fn.pathslider = function(options, callback){ |
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return this.each(function(){ |
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var percent, slider = $(this).data('pathslider'); |
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// initialize the slider but prevent multiple initializations
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if ((typeof(options)).match('object|undefined')){ |
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if (!slider) { |
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(new $.pathslider(this, options)); |
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} else { |
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return slider.redraw(); |
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} |
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// If options is a number, set percentage
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} else if (/\d/.test(options) && !isNaN(options) && slider) { |
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percent = (typeof(options) === "number") ? options : parseInt($.trim(options),10); // accepts " 2 "
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// ignore out of bound percentages
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if ( percent >= 0 && percent <= 100 ) { |
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slider.setSlider(percent, callback); // set percent & callback
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} |
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} |
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}); |
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}; |
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|
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$.fn.getpathslider = function(){ |
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return this.data('pathslider'); |
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|
}; |
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|
|
||||
|
})(jQuery); |
Loading…
Reference in new issue