Consolidate variables into shape
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@ -6,25 +6,18 @@
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var archiveUrl = window.location + "add-to-archive";
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var canvas;
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var microphone;
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var centerX;
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var centerY;
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var frameRate = 60;
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var mouseInitialDrag = false;
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var microphone;
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var newSoundJustRecorded = false;
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var playButton;
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var recordButton;
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var recorder;
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var recording;
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var recordingTimeout = 30000; // 30 seconds (in milliseconds)
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var screenX;
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var screenY;
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var shapes = [];
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var stopButton;
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var color;
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var centerX;
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var centerY;
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var numberOfEdges;
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var radius;
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var rotAngle;
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function record() {
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/**
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@ -159,6 +152,10 @@ class GeneratedShape {
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this.angle = [];
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this.frequency = [];
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this.edges = 5;
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this.radius = random(10, 180);
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this.rotAngle = random(10, 140);
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this.initialise();
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}
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@ -166,14 +163,14 @@ class GeneratedShape {
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/**
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* Initialise all movement related arrays.
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**/
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for (let i = 0; i < numberOfEdges; i++) {
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for (let i = 0; i < this.edges; i++) {
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this.startXs[i] = 0;
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this.startYs[i] = 0;
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this.ys[i] = 0;
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this.xs[i] = 0;
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this.angle[i] = 0;
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}
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for (let i = 0; i < numberOfEdges; i++) {
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for (let i = 0; i < this.edges; i++) {
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this.frequency[i] = random(5, 12);
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}
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}
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@ -230,18 +227,15 @@ class GeneratedShape {
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if (this.opacity != 256) this.fadein();
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fill(this.colour);
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for (let i = 0; i < numberOfEdges; i++) {
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this.startXs[i] = centerX + cos(radians(rotAngle)) * radius;
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this.startYs[i] = centerY + sin(radians(rotAngle)) * radius;
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rotAngle += 360.0 / numberOfEdges;
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for (let i = 0; i < this.edges; i++) {
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this.startXs[i] = centerX + cos(radians(this.rotAngle)) * this.radius;
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this.startYs[i] = centerY + sin(radians(this.rotAngle)) * this.radius;
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this.rotAngle += 360 / this.edges;
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}
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curveTightness(this.organicConstant);
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beginShape();
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for (let i = 0; i < numberOfEdges; i++) {
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curveVertex(this.xs[i], this.ys[i]);
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}
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for (let i = 0; i < numberOfEdges - 1; i++) {
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for (let i = 0; i < this.edges; i++) {
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curveVertex(this.xs[i], this.ys[i]);
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}
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endShape(CLOSE);
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@ -268,7 +262,7 @@ class GeneratedShape {
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this.organicConstant = 1 - (abs(this.accelX) + abs(this.accelY)) * 0.1;
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for (let i = 0; i < numberOfEdges; i++) {
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for (let i = 0; i < this.edges; i++) {
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this.xs[i] =
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this.startXs[i] + sin(radians(this.angle[i])) * (this.accelX * 2);
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this.ys[i] =
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@ -289,10 +283,6 @@ function setup() {
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centerX = windowWidth / 2;
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centerY = windowHeight / 2;
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numberOfEdges = 5;
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radius = 45;
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rotAngle = -90;
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}
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function draw() {
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