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Clean up and comment out functions to help explain

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Luke Murphy 4 years ago
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11f9d7aa57
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  1. 145
      vocoder/static/vocoder.js

145
vocoder/static/vocoder.js

@ -5,59 +5,71 @@
// https://developer.mozilla.org/en-US/docs/web/javascript/reference
//
// TODO: Read this from the environment so it can run propoerly
// depending on whether it is in development or production mode
var serverUrl = "http://localhost:5000";
var serverUrl = "http://localhost:5000"; // TODO: read from environment
var archiveUrl = serverUrl + "/add-to-archive/";
var mic, recorder, soundFile;
var microphone;
var recorder;
var recording;
var recordingTimeout = 30000; // 30 seconds (in milliseconds)
var shouldGenerateNewShape = false;
function setupRecording() {
mic = new p5.AudioIn();
mic.start();
recorder = new p5.SoundRecorder();
recorder.setInput(mic);
soundFile = new p5.SoundFile();
function doRecording() {
if (mic.enabled) {
setTimeout(recorder.record(soundFile), recordingTimeout);
}
var newSoundJustRecorded = false;
var shapes = [];
function doRecording() {
/**
* Starting recording.
**/
if (microphone.enabled) {
setTimeout(recorder.record(recording), recordingTimeout);
}
}
function doStopping() {
if (recorder.recording) {
recorder.stop();
shouldGenerateNewShape = true;
}
function doStopping() {
/**
* Stop recording a new recording.
**/
if (recorder.recording) {
recorder.stop();
newSoundJustRecorded = true;
}
}
function doPlaying() {
if (soundFile.isLoaded()) {
soundFile.play();
}
function doPlaying() {
/**
* Play the recording.
**/
if (recording.isLoaded()) {
recording.play();
}
}
function doArchiving() {
var soundBlob = soundFile.getBlob();
function doArchiving() {
/**
* Send the recording to the back-end.
**/
var soundBlob = recording.getBlob();
var httpRequestOptions = {
method: "POST",
body: new FormData().append("soundBlob", soundBlob),
headers: new Headers({ enctype: "multipart/form-data" })
};
var httpRequestOptions = {
method: "POST",
body: new FormData().append("soundBlob", soundBlob),
headers: new Headers({ enctype: "multipart/form-data" })
};
// TODO: do error handling when things fail
// TODO: this doesn't actually work right now
httpDo(archiveUrl, httpRequestOptions);
}
httpDo(archiveUrl, httpRequestOptions); // TODO: add error handling and fix
}
function setupRecording() {
/**
* Setup logic for recording.
**/
microphone = new p5.AudioIn();
microphone.start();
recorder = new p5.SoundRecorder();
recorder.setInput(microphone);
recording = new p5.SoundFile();
// TODO: we'll probably want something more glam than
// some default buttons but that's fine for experimenting
// TODO: buttons are just for experimenting ...
recordButton = createButton("record");
recordButton.position(10, 90);
recordButton.mousePressed(doRecording);
@ -75,36 +87,41 @@ function setupRecording() {
playButton.mousePressed(doArchiving);
}
function collectSoundParamters() {
// TODO: collect all the sound parameters
// [x] amplitude
// [x] length of sound
// [ ] pitch
// [ ] nuance
// btw, there is no "nuance" function for p5js. My current guess is to
// perhaps measure it from the "getPeaks". For all wave peaks measured,
// ??? (need to think this through, not really sure ...)
amplitude = soundFile.getPeaks();
duration = soundFile.duration();
function getSoundInfo() {
/**
* Retrieve sound information like pitch, amplitude, duration, etc.
**/
amplitude = recording.getPeaks();
duration = recording.duration();
// pitch?
// nuance?
}
function generateShape() {
// TODO: take in sound parameters and generate a shape
ellipse(100, 100, 25, 25);
function generateNewShape() {
/**
* Create a new p5.js shape.
**/
ellipse(100, 100, 25, 25); // TODO: experimenting for now ...
}
function setup() {
// TODO: Replace this with the leaflet/mappa setup just
// using this for now to draw something to experiment on
createCanvas(600, 600);
/**
* The p5.js initial setup function.
**/
createCanvas(600, 600); // TODO: experimenting for now ...
setupRecording();
}
function draw() {
if (shouldGenerateNewShape) {
collectSoundParamters();
generateShape();
shouldGenerateNewShape = false;
/**
* The p5.js draw loop.
**/
if (newSoundJustRecorded === true) {
shapes.push(generateNewShape());
newSoundJustRecorded = false;
}
for (var shape of shapes) {
shape.display();
}
}

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