Set fifth click to reset screen
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@ -11,7 +11,7 @@ var _canvas;
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var offlineRecordingDuration = 3000;
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// Offline limits for hardware considerations
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var offlineLimits = 4;
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var offlineLimits = 5;
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// URL which exposes the archive saving API end-point
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var archiveUrl = window.location + "add-to-archive";
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@ -87,7 +87,7 @@ function gardenOfflineLimits() {
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/**
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* Ensure shapes stay within limits
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**/
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if (shapes.length < offlineLimits) return;
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if (shapes.length < offlineLimits) return false;
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for (let i = 0; i < shapes.length; i++) {
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let shape = shapes[i];
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@ -97,6 +97,8 @@ function gardenOfflineLimits() {
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while (shapes.length > 0) {
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shapes.pop();
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}
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return true;
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}
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function sendToArchive() {
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@ -583,18 +585,23 @@ function draw() {
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// generate a new shape after a sound recording
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if (newSoundJustRecorded === true) {
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// build a new copy of the recording to store on the shape object
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let soundBlob = recording.getBlob();
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let data = new p5.File(soundBlob);
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let sound = new p5.SoundFile(data, function () {
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let amp = sound.getPeaks(1)[0] * 100;
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let dur = sound.duration();
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let shape = new GeneratedShape(sound, amp, dur);
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gardenOfflineLimits();
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shape.sound();
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shapes.push(shape);
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sendToArchive();
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});
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let limits = gardenOfflineLimits();
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console.log("limits are:");
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console.log(limits);
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if (limits === false) {
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console.log("making another one!");
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// build a new copy of the recording to store on the shape object
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let soundBlob = recording.getBlob();
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let data = new p5.File(soundBlob);
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let sound = new p5.SoundFile(data, function () {
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let amp = sound.getPeaks(1)[0] * 100;
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let dur = sound.duration();
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let shape = new GeneratedShape(sound, amp, dur);
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shape.sound();
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shapes.push(shape);
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sendToArchive();
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});
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}
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newSoundJustRecorded = false;
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}
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