Fix redrawing, fiddle with timing
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2d404587d9
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@ -337,7 +337,7 @@ function draw() {
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newSoundJustRecorded = false;
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}
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if (millis() >= 6000 + timer) {
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if (millis() >= 1000 + timer) {
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secondTick = true;
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timer = millis();
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}
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@ -352,7 +352,7 @@ function draw() {
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setTimeout(function() {
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shape.destX = random(canvasWidth);
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shape.destY = random(canvasHeight);
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}, random(100, 1000));
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}, random(100, 3000));
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}
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if (shape.collide(shapes) === true) {
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@ -375,5 +375,5 @@ function windowResized() {
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/**
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* Canvas re-draw handling.
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**/
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resizeCanvas(canvasWidth, canvasHeight);
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resizeCanvas(windowWidth, windowHeight);
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}
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