Fix redrawing, fiddle with timing

This commit is contained in:
Luke Murphy 2020-02-01 11:59:20 +01:00
parent 2d404587d9
commit 32335c5305
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@ -337,7 +337,7 @@ function draw() {
newSoundJustRecorded = false; newSoundJustRecorded = false;
} }
if (millis() >= 6000 + timer) { if (millis() >= 1000 + timer) {
secondTick = true; secondTick = true;
timer = millis(); timer = millis();
} }
@ -352,7 +352,7 @@ function draw() {
setTimeout(function() { setTimeout(function() {
shape.destX = random(canvasWidth); shape.destX = random(canvasWidth);
shape.destY = random(canvasHeight); shape.destY = random(canvasHeight);
}, random(100, 1000)); }, random(100, 3000));
} }
if (shape.collide(shapes) === true) { if (shape.collide(shapes) === true) {
@ -375,5 +375,5 @@ function windowResized() {
/** /**
* Canvas re-draw handling. * Canvas re-draw handling.
**/ **/
resizeCanvas(canvasWidth, canvasHeight); resizeCanvas(windowWidth, windowHeight);
} }