Gotta draw that each run
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@ -564,7 +564,6 @@ function setup() {
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canvas = createCanvas(windowWidth, windowHeight);
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canvas = createCanvas(windowWidth, windowHeight);
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frameRate(frameRate);
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frameRate(frameRate);
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setupRecording();
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setupRecording();
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background(color("#C3EFDB"));
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blendMode(BLEND);
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blendMode(BLEND);
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smooth();
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smooth();
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noStroke();
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noStroke();
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@ -574,6 +573,8 @@ function draw() {
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/**
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/**
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* The draw loop which is called x times a second where x is the frameRate.
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* The draw loop which is called x times a second where x is the frameRate.
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**/
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**/
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background(color("#C3EFDB"));
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// generate a new shape after a sound recording
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// generate a new shape after a sound recording
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if (newSoundJustRecorded === true) {
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if (newSoundJustRecorded === true) {
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// build a new copy of the recording to store on the shape object
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// build a new copy of the recording to store on the shape object
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