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@ -154,35 +154,22 @@ class GeneratedShape { |
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this.colour = this.chooseColour(); |
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this.curveTightness = -5; |
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this.xDelta = 0.0; |
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this.yDelta = 0.0; |
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this.xSpeed = 0.0; |
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this.ySpeed = 0.0; |
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this.springing = 0.0009; |
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this.damping = 0.98; |
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} |
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collide(shapes) { |
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/** |
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* Detect if the shape collides with another shape. |
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**/ |
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if (shapes.length === 1) { |
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return false; |
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} |
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for (var shape of shapes) { |
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if (this === shape) { |
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continue; |
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} |
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var collision = collideCircleCircle( |
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this.x, |
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this.y, |
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this.w, |
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shape.x, |
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shape.y, |
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shape.w |
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); |
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if (collision === true) { |
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return true; |
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} |
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} |
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// TODO: implement once again
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return false; |
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} |
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@ -190,12 +177,8 @@ class GeneratedShape { |
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/** |
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* Play a sound after a collision is detected. |
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**/ |
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var notes = ["G2", "C3", "G3"]; |
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var duration = 0.8; |
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var time = 0; |
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var velocity = 0.5; |
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var index = floor(random(0, notes.length)); |
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this.synth.play(notes[index], velocity, time, duration); |
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// TODO: implement once again
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return; |
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} |
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move() { |
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@ -249,7 +232,9 @@ class GeneratedShape { |
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} |
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calculatePoints() { |
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/* Calculate the points of the shape */ |
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/** |
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* Calculate the vectors of the shape. |
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**/ |
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for (var i = 0; i < numberOfEdges; i++) { |
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var pointX = cos(angle * i) * radius + random(-77, 77); |
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var pointY = sin(angle * i) * radius + random(-77, 77); |
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@ -258,8 +243,10 @@ class GeneratedShape { |
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} |
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} |
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/*function for drawing the shape on the screen*/ |
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createShape() { |
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/** |
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* Draw curved vectors of the shape. |
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**/ |
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curveTightness(this.curveTightness); |
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beginShape(); |
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@ -300,7 +287,7 @@ function draw() { |
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* The p5.js draw loop. |
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**/ |
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background("#69D2E7"); |
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translate(centerX, centerX); |
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translate(centerX, centerY); |
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blendMode(BLEND); |
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smooth(); |
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noStroke(); |
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