Given value of 0 for weird amplitudes

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Luke Murphy 2020-02-11 13:57:02 +01:00
parent 22351bb4eb
commit 4bf3a8094a
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@ -218,7 +218,11 @@ class GeneratedShape {
**/
// sound and properties passed into shape creation
this.soundRecorded = soundRecorded;
this.soundAmplitude = soundAmplitude;
// ensure that erroneous minus amplitudes are at least given 0
if (soundAmplitude < 0) this.soundAmplitude = 0.0;
else this.soundAmplitude = soundAmplitude;
this.soundDuration = soundDuration;
// mouse hover awareness for sound playing