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@ -62,9 +62,6 @@ var shapes = [];
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var amplitude;
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var duration;
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// The background colour choices for the environment
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var bgColour;
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function record() {
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/**
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* Start recording a sound.
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@ -567,9 +564,7 @@ function setup() {
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canvas = createCanvas(windowWidth, windowHeight);
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frameRate(frameRate);
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setupRecording();
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bgColour = color("#C3EFDB");
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background(bgColour);
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background(color("#C3EFDB"));
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blendMode(BLEND);
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smooth();
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noStroke();
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@ -579,7 +574,6 @@ function draw() {
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/**
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* The draw loop which is called x times a second where x is the frameRate.
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**/
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// generate a new shape after a sound recording
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if (newSoundJustRecorded === true) {
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// build a new copy of the recording to store on the shape object
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