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Add nice shape generation

main
Luke Murphy 4 years ago
parent
commit
4df698440f
No known key found for this signature in database GPG Key ID: 5E2EF5A63E3718CC
  1. 57
      voicegardens/static/voicegardens.js

57
voicegardens/static/voicegardens.js

@ -19,6 +19,13 @@ var screenX;
var screenY;
var shapes = [];
var stopButton;
var color;
var centerX;
var centerY;
var numberOfEdges;
var radius;
var angle;
function record() {
/**
* Starting recording.
@ -132,12 +139,6 @@ class GeneratedShape {
/**
* Initialise the new shape.
**/
this.w = 40;
this.h = 40;
this.x = random(windowWidth);
this.y = random(windowHeight);
this.xSpeed = 1.4;
this.ySpeed = 1.6;
@ -145,6 +146,9 @@ class GeneratedShape {
this.yDirection = 1;
this.synth = new p5.MonoSynth();
this.points = [];
this.calculatePoints();
}
collide(shapes) {
@ -210,7 +214,34 @@ class GeneratedShape {
* Show the shape on the canvas.
**/
// TODO: use getSoundInfo function to influence how shape is drawn
ellipse(this.x, this.y, this.w, this.h);
this.createShape();
}
calculatePoints() {
/* Calculate the points of the shape */
for (var i = 0; i < numberOfEdges; i++) {
var pointX = cos(angle * i) * radius + random(-77,77);
var pointY = sin(angle * i) * radius + random(-77,77);
var vector = createVector(pointX, pointY);
this.points.push(vector);
}
}
/*function for drawing the shape on the screen*/
createShape() {
beginShape();
var lastItem = this.points.length - 1;
curveVertex(this.points[lastItem].x, this.points[lastItem].y);
for (var i = 0; i < this.points.length; i++){
curveVertex(this.points[i].x, this.points[i].y);
}
var firstItem = 0
curveVertex(this.points[firstItem].x, this.points[firstItem].y);
endShape(CLOSE);
}
}
@ -219,9 +250,18 @@ function setup() {
* The p5.js initial setup function.
**/
createCanvas(windowWidth, windowHeight);
smooth();
setupRecording();
frameRate(frameRate);
fill("#F38630");
//center of the window
centerX = windowWidth/2;
centerY = windowHeight/2;
//defining all variables
numberOfEdges = 4;
angle = radians(360 / numberOfEdges);
radius = random(120, 140);
}
function draw() {
@ -229,6 +269,7 @@ function draw() {
* The p5.js draw loop.
**/
background("#69D2E7");
translate(centerX, centerY);
if (newSoundJustRecorded === true) {
shapes.push(new GeneratedShape());
@ -236,7 +277,7 @@ function draw() {
}
for (var shape of shapes) {
shape.move();
//shape.move();
shape.display();
if (shape.collide(shapes) === true) {

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