Merge branch 'master' of https://git.vvvvvvaria.org/varia/voicegardens
This commit is contained in:
commit
776e431eea
@ -175,6 +175,9 @@ class GeneratedShape {
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* Initialise the new shape.
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* Initialise the new shape.
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**/
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**/
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// mouse hover awareness for sound playing
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this.hover = false;
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// The opacity of the shape. This controls whether we can see the shape or
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// The opacity of the shape. This controls whether we can see the shape or
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// not (transparency). It starts at zero as we want to fade the shapes in
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// not (transparency). It starts at zero as we want to fade the shapes in
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// when they enter the environment
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// when they enter the environment
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@ -466,6 +469,7 @@ function draw() {
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// generate a new shape after a sound recording
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// generate a new shape after a sound recording
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if (newSoundJustRecorded === true) {
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if (newSoundJustRecorded === true) {
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// build a new copy of the recording to store on the shape object
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let soundBlob = recording.getBlob();
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let soundBlob = recording.getBlob();
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let recordedSound = new p5.SoundFile(new p5.File(soundBlob));
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let recordedSound = new p5.SoundFile(new p5.File(soundBlob));
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let newShape = new GeneratedShape(recordedSound);
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let newShape = new GeneratedShape(recordedSound);
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@ -478,6 +482,21 @@ function draw() {
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for (let i = 0; i < shapes.length; i++) {
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for (let i = 0; i < shapes.length; i++) {
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let shape = shapes[i];
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let shape = shapes[i];
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// if hovering over the shape, play the recorded sound
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let hovering = collidePointPoly(
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mouseX - screenX,
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mouseY - screenY,
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shape.vectors
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);
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if (hovering === true) {
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if (shape.hover === false) {
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shape.sound();
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shape.hover = true;
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}
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} else {
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shape.hover = false;
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}
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// randomly move the shapes
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// randomly move the shapes
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if (positionTick) {
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if (positionTick) {
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shape.destX = random(windowWidth);
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shape.destX = random(windowWidth);
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