WIP towards DIY map controls

This commit is contained in:
Luke Murphy 2020-01-07 15:13:10 +01:00
parent ad6321f6bc
commit 8f5a531109
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GPG Key ID: 5E2EF5A63E3718CC
4 changed files with 82 additions and 27 deletions

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Width:  |  Height:  |  Size: 5.2 MiB

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@ -2,8 +2,9 @@
body {
margin: 0px;
overflow: hidden;
}
button {
z-index: 50;
canvas {
display: block;
}

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@ -5,11 +5,8 @@
//
var archiveUrl = window.location + "add-to-archive";
var canvasColour = "white";
var canvasHeight = 400;
var canvasWidth = 800;
var frameRate = 30;
var mappa = new Mappa("Leaflet");
var backgroundImage;
var canvas;
var microphone;
var newSoundJustRecorded = false;
var playButton;
@ -17,14 +14,17 @@ var recordButton;
var recorder;
var recording;
var recordingTimeout = 30000; // 30 seconds (in milliseconds)
var screenH;
var screenW;
var screenX;
var screenY;
var shapes = [];
var stopButton;
var tileMapOptions = {
lat: 0,
lng: 0,
zoom: 5,
style: "/static/tiles/{z}/{x}/{y}.png"
};
var toH;
var toW;
var toX;
var toY;
var zoom = 0.01; // zoom step per mouse tick
function record() {
/**
@ -89,19 +89,19 @@ function setupRecording() {
recording = new p5.SoundFile();
recordButton = createButton("record");
recordButton.position(50, 10);
recordButton.position(10, 5);
recordButton.mousePressed(record);
stopButton = createButton("stop");
stopButton.position(50, 40);
stopButton.position(10, 40);
stopButton.mousePressed(stop);
playButton = createButton("play");
playButton.position(50, 70);
playButton.position(10, 70);
playButton.mousePressed(play);
playButton = createButton("archive");
playButton.position(50, 100);
playButton.position(10, 105);
playButton.mousePressed(archive);
}
@ -213,20 +213,26 @@ class GeneratedShape {
}
}
function preload() {
/**
* Pre-load images for the background.
**/
backgroundImage = loadImage("../static/images/solarpunk.png");
}
function setup() {
/**
* The p5.js initial setup function.
**/
canvas = createCanvas(canvasWidth, canvasHeight);
createCanvas(windowWidth, windowHeight);
tileMap = mappa.tileMap(tileMapOptions);
tileMap.overlay(canvas);
screenW = toW = backgroundImage.width;
screenH = toH = backgroundImage.height;
screenX = toX = screenW / 2;
screenY = toY = screenH / 2;
setupRecording();
frameRate(frameRate);
fill("red");
// setupRecording();
// fill("red");
}
function draw() {
@ -236,6 +242,19 @@ function draw() {
clear();
noStroke();
screenX = lerp(screenX, toX, 0.1);
screenY = lerp(screenY, toY, 0.1);
screenW = lerp(screenW, toW, 0.1);
screenH = lerp(screenH, toH, 0.1);
image(
backgroundImage,
screenX - screenW / 2,
screenY - screenH / 2,
screenW,
screenH
);
if (newSoundJustRecorded === true) {
shapes.push(new GeneratedShape());
newSoundJustRecorded = false;
@ -250,3 +269,40 @@ function draw() {
}
}
}
function mouseWheel(event) {
/**
* Mouse wheel zoom handling.
**/
var delta = -event.delta;
// zoom in
if (delta > 0) {
for (var i = 0; i < delta; i++) {
if (toW > 5 * width) return; // max zoom
toX -= zoom * (mouseX - toX);
toY -= zoom * (mouseY - toY);
toW *= zoom + 1;
toH *= zoom + 1;
}
}
// zoom out
if (delta < 0) {
for (var i = 0; i < -delta; i++) {
if (toW < width) return; // min zoom
toX += (zoom / (zoom + 1)) * (mouseX - toX);
toY += (zoom / (zoom + 1)) * (mouseY - toY);
toH /= zoom + 1;
toW /= zoom + 1;
}
}
}
function mouseDragged(event) {
/**
* Mouse drag movement handling.
**/
toX += mouseX - pmouseX;
toY += mouseY - pmouseY;
}

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@ -12,8 +12,6 @@
/>
</head>
<body>
<div id="container"></div>
<script src="/static/p5js/p5.min.js" charset="utf-8"></script>
<script src="/static/p5js/p5.sound.min.js" charset="utf-8"></script>
<script src="/static/p5js/p5.collide2d.min.js" charset="utf-8"></script>