Attempt to impose limits
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@ -10,6 +10,9 @@ var _canvas;
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// Offline recording duration
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var offlineRecordingDuration = 3000;
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// Offline limits for hardware consierations
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var offlineLimits = 6;
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// URL which exposes the archive saving API end-point
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var archiveUrl = window.location + "add-to-archive";
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var archiveListingUrl = window.location + "archive";
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@ -80,6 +83,22 @@ function stop() {
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}
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}
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function gardenOfflineLimits() {
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/**
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* Ensure shapes stay within limits
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**/
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if (shapes.length < offlineLimits) return;
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for (let i = 0; i < shapes.length; i++) {
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let shape = shapes[i];
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shape.hide();
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}
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while (shapes.length > 0) {
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shapes.pop();
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}
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}
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function sendToArchive() {
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/**
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* Send the sound to the back-end for archiving.
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@ -286,6 +305,9 @@ class GeneratedShape {
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this.nextTick = random(1000, 9000);
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this.tickTimer = 0;
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// Should remain hidden
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this.hidden = false;
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this.initialise();
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}
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@ -355,10 +377,26 @@ class GeneratedShape {
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}
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}
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hide() {
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/**
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* Hide the shape
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**/
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if (!this.hidden) {
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this.hidden = true;
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}
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while (this.colour._getAlpha() > 0) {
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let currentAlpha = this.colour._getAlpha();
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this.colour.setAlpha(currentAlpha - random(0, 3));
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}
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}
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docolour() {
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/**
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* Draw colour and fade-in shape.
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**/
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if (this.hidden === true) return;
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if (this.opacity != 256) {
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if (this.opacity < 256) {
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// shape should fade in, so increment alpha value
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@ -552,6 +590,7 @@ function draw() {
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let amp = sound.getPeaks(1)[0] * 100;
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let dur = sound.duration();
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let shape = new GeneratedShape(sound, amp, dur);
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gardenOfflineLimits();
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shape.sound();
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shapes.push(shape);
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sendToArchive();
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