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@ -20,7 +20,8 @@ var shapes = []; |
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var stopButton; |
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var canvasWidth; |
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var canvasHeight; |
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var timer; |
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var timer = 0; |
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var secondTick = false; |
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function record() { |
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/** |
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@ -170,6 +171,9 @@ class GeneratedShape { |
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this.destX = random(canvasWidth); |
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this.destY = random(canvasHeight); |
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this.centerX = centerX; |
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this.centerY = centerY; |
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this.initialise(); |
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} |
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@ -243,9 +247,13 @@ class GeneratedShape { |
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for (let i = 0; i < this.edges; i++) { |
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this.startXs[i] = |
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centerX + cos(radians(this.rotAngle) * i) * this.radius + this.randomX; |
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this.centerX + |
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cos(radians(this.rotAngle) * i) * this.radius + |
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this.randomX; |
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this.startYs[i] = |
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centerY + sin(radians(this.rotAngle) * i) * this.radius + this.randomY; |
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this.centerY + |
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sin(radians(this.rotAngle) * i) * this.radius + |
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this.randomY; |
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this.rotAngle += 360 / this.edges; |
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} |
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@ -261,8 +269,8 @@ class GeneratedShape { |
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/** |
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* Move the shape vectors. |
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**/ |
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this.deltaX = this.destX - centerX; |
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this.deltaY = this.destY - centerY; |
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this.deltaX = this.destX - this.centerX; |
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this.deltaY = this.destY - this.centerY; |
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this.deltaX *= this.springing; |
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this.deltaY *= this.springing; |
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@ -270,8 +278,8 @@ class GeneratedShape { |
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this.accelX += this.deltaX; |
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this.accelY += this.deltaY; |
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centerX += this.accelX; |
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centerY += this.accelY; |
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this.centerX += this.accelX; |
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this.centerY += this.accelY; |
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this.accelX *= this.damping; |
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this.accelY *= this.damping; |
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@ -318,11 +326,16 @@ function draw() { |
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newSoundJustRecorded = false; |
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} |
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if (millis() >= 2000 + timer) { |
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secondTick = true; |
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timer = millis(); |
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} |
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for (var shape of shapes) { |
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shape.draw(); |
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shape.move(); |
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if (millis() >= 500 + timer) { |
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if (secondTick) { |
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shape.destX = random(canvasWidth); |
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shape.destY = random(canvasHeight); |
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} |
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@ -331,6 +344,5 @@ function draw() { |
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shape.sound(); |
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} |
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} |
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timer = millis(); |
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secondTick = false; |
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} |
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