Add second tick wrapper on sound playing

This commit is contained in:
Luke Murphy 2020-02-11 13:48:50 +01:00
parent fa710a7f98
commit ba18bf68da
No known key found for this signature in database
GPG Key ID: 5E2EF5A63E3718CC

View File

@ -57,7 +57,9 @@ var duration;
// random shape positioning
var positionTick = false;
var timer = 0;
var secondTick = false;
var secondTimer = 0;
var positionTimer = 0;
function record() {
/**
@ -503,10 +505,17 @@ function draw() {
// count random waiting times in seconds until choosing a new destX, destY
// for a moving shape
let nextPositionTick = random(3000, 8000);
let tickingTime = millis();
if (tickingTime >= nextPositionTick + timer) {
let positionTickingTime = millis();
if (positionTickingTime >= nextPositionTick + positionTimer) {
positionTick = true;
timer = millis();
positionTimer = millis();
}
let nextSecondTick = 1000;
let secondTickingTime = millis();
if (secondTickingTime >= nextSecondTick + secondTimer) {
secondTick = true;
secondTimer = millis();
}
// offset the window view based on new values of x,y related to the screen.
@ -558,8 +567,10 @@ function draw() {
// play recordings when shapes collide
let [collision, collidedShape] = shape.collide(shapes);
if (collision === true) {
shape.sound();
collidedShape.sound();
if (secondTick) {
shape.sound();
collidedShape.sound();
}
}
}