Moving towards auto archiving and footer listing

This commit is contained in:
Luke Murphy 2020-02-07 11:52:21 +01:00
parent 83018a963f
commit c9bf6f5e5d
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@ -27,7 +27,6 @@ var recording;
var newSoundJustRecorded = false;
// All user clickable buttons
var archiveButton;
var playButton;
var recordButton;
var stopButton;
@ -85,6 +84,9 @@ function stop() {
// https://p5js.org/reference/#/p5.SoundFile/duration
duration = recording.duration();
sendToArchive();
addToFooterArchive();
}
}
@ -97,9 +99,9 @@ function play() {
}
}
function archive() {
function sendToArchive() {
/**
* Send the sound to the back-end for archving.
* Send the sound to the back-end for archiving.
**/
var soundBlob = recording.getBlob();
@ -119,6 +121,12 @@ function archive() {
});
}
function addToFooterArchive() {
/**
* Add shape to the archive.
**/
}
function setupRecording() {
/**
* Setup logic for sound recording.
@ -142,10 +150,6 @@ function setupRecording() {
playButton = createButton("play");
playButton.position(10, 75);
playButton.mousePressed(play);
archiveButton = createButton("archive");
archiveButton.position(10, 110);
archiveButton.mousePressed(archive);
}
class GeneratedShape {
@ -383,14 +387,18 @@ function draw() {
translate(screenX, screenY);
if (newSoundJustRecorded === true) {
shapes.push(new GeneratedShape());
newShape = new GeneratedShape();
shapes.push(newShape);
addToArchive(newShape);
newSoundJustRecorded = false;
}
for (let i = 0; i < shapes.length; i++) {
let shape = shapes[i];
shape.draw();
shape.move();
if (shape.collide(shapes) === true) {
shape.sound();
}