Remove random values that have no effect
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@ -168,9 +168,6 @@ class GeneratedShape {
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this.radius = random(120, 140);
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this.rotAngle = radians(360 / this.edges);
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this.randomX = random(-77, 77);
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this.randomY = random(-77, 77);
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this.destX = random(canvasWidth);
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this.destY = random(canvasHeight);
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@ -250,9 +247,9 @@ class GeneratedShape {
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for (let i = 0; i < this.edges; i++) {
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this.startXs[i] =
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this.centerX + cos(radians(this.rotAngle)) * this.radius + this.randomX;
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this.centerX + cos(radians(this.rotAngle)) * this.radius;
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this.startYs[i] =
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this.centerY + sin(radians(this.rotAngle)) * this.radius + this.randomY;
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this.centerY + sin(radians(this.rotAngle)) * this.radius;
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this.rotAngle += 360 / this.edges;
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}
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