Remove random values that have no effect

This commit is contained in:
Luke Murphy 2020-02-03 11:06:27 +01:00
parent 46b4eaf7c5
commit e0bc4d4ff9
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@ -168,9 +168,6 @@ class GeneratedShape {
this.radius = random(120, 140); this.radius = random(120, 140);
this.rotAngle = radians(360 / this.edges); this.rotAngle = radians(360 / this.edges);
this.randomX = random(-77, 77);
this.randomY = random(-77, 77);
this.destX = random(canvasWidth); this.destX = random(canvasWidth);
this.destY = random(canvasHeight); this.destY = random(canvasHeight);
@ -250,9 +247,9 @@ class GeneratedShape {
for (let i = 0; i < this.edges; i++) { for (let i = 0; i < this.edges; i++) {
this.startXs[i] = this.startXs[i] =
this.centerX + cos(radians(this.rotAngle)) * this.radius + this.randomX; this.centerX + cos(radians(this.rotAngle)) * this.radius;
this.startYs[i] = this.startYs[i] =
this.centerY + sin(radians(this.rotAngle)) * this.radius + this.randomY; this.centerY + sin(radians(this.rotAngle)) * this.radius;
this.rotAngle += 360 / this.edges; this.rotAngle += 360 / this.edges;
} }