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@ -6,6 +6,8 @@ |
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var archiveUrl = window.location + "add-to-archive"; |
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var canvas; |
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var canvasHeight; |
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var canvasWidth; |
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var centerX; |
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var centerY; |
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var frameRate = 30; |
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@ -16,12 +18,14 @@ var recordButton; |
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var recorder; |
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var recording; |
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var recordingTimeout = 30000; // 30 seconds (in milliseconds)
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var screenX; |
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var screenY; |
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var secondTick = false; |
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var shapes = []; |
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var stopButton; |
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var canvasWidth; |
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var canvasHeight; |
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var timer = 0; |
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var secondTick = false; |
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var toScreenX; |
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var toScreenY; |
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function record() { |
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/** |
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@ -300,8 +304,8 @@ function setup() { |
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/** |
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* The p5.js initial setup function. |
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**/ |
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canvasWidth = 600; |
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canvasHeight = 600; |
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canvasWidth = windowWidth; |
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canvasHeight = windowHeight; |
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createCanvas(canvasWidth, canvasHeight); |
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frameRate(frameRate); |
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@ -310,6 +314,9 @@ function setup() { |
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centerX = canvasWidth / 2; |
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centerY = canvasHeight / 2; |
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screenX = toScreenX = 0; |
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screenY = toScreenY = 0; |
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} |
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function draw() { |
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@ -321,28 +328,52 @@ function draw() { |
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smooth(); |
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noStroke(); |
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screenX = lerp(screenX, toScreenX, 0.2); |
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screenY = lerp(screenY, toScreenY, 0.2); |
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translate(screenX, screenY); |
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if (newSoundJustRecorded === true) { |
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shapes.push(new GeneratedShape()); |
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newSoundJustRecorded = false; |
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} |
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if (millis() >= 2000 + timer) { |
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if (millis() >= 6000 + timer) { |
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secondTick = true; |
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timer = millis(); |
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} |
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for (var shape of shapes) { |
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for (let i = 0; i < shapes.length; i++) { |
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let shape = shapes[i]; |
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shape.draw(); |
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shape.move(); |
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if (secondTick) { |
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shape.destX = random(canvasWidth); |
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shape.destY = random(canvasHeight); |
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setTimeout(function() { |
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shape.destX = random(canvasWidth); |
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shape.destY = random(canvasHeight); |
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}, random(100, 1000)); |
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} |
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if (shape.collide(shapes) === true) { |
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shape.sound(); |
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} |
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} |
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secondTick = false; |
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} |
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function mouseDragged() { |
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/** |
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* Mouse drag movement handling. |
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**/ |
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toScreenX += mouseX - pmouseX; |
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toScreenY += mouseY - pmouseY; |
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} |
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function windowResized() { |
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/** |
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* Canvas re-draw handling. |
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**/ |
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resizeCanvas(canvasWidth, canvasHeight); |
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} |
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