|
@ -19,6 +19,13 @@ var screenX; |
|
|
var screenY; |
|
|
var screenY; |
|
|
var shapes = []; |
|
|
var shapes = []; |
|
|
var stopButton; |
|
|
var stopButton; |
|
|
|
|
|
var color; |
|
|
|
|
|
var centerX; |
|
|
|
|
|
var centerY; |
|
|
|
|
|
var numberOfEdges; |
|
|
|
|
|
var radius; |
|
|
|
|
|
var angle; |
|
|
|
|
|
|
|
|
function record() { |
|
|
function record() { |
|
|
/** |
|
|
/** |
|
|
* Starting recording. |
|
|
* Starting recording. |
|
@ -132,12 +139,6 @@ class GeneratedShape { |
|
|
/** |
|
|
/** |
|
|
* Initialise the new shape. |
|
|
* Initialise the new shape. |
|
|
**/ |
|
|
**/ |
|
|
this.w = 40; |
|
|
|
|
|
this.h = 40; |
|
|
|
|
|
|
|
|
|
|
|
this.x = random(windowWidth); |
|
|
|
|
|
this.y = random(windowHeight); |
|
|
|
|
|
|
|
|
|
|
|
this.xSpeed = 1.4; |
|
|
this.xSpeed = 1.4; |
|
|
this.ySpeed = 1.6; |
|
|
this.ySpeed = 1.6; |
|
|
|
|
|
|
|
@ -145,6 +146,9 @@ class GeneratedShape { |
|
|
this.yDirection = 1; |
|
|
this.yDirection = 1; |
|
|
|
|
|
|
|
|
this.synth = new p5.MonoSynth(); |
|
|
this.synth = new p5.MonoSynth(); |
|
|
|
|
|
|
|
|
|
|
|
this.points = []; |
|
|
|
|
|
this.calculatePoints(); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
collide(shapes) { |
|
|
collide(shapes) { |
|
@ -210,7 +214,34 @@ class GeneratedShape { |
|
|
* Show the shape on the canvas. |
|
|
* Show the shape on the canvas. |
|
|
**/ |
|
|
**/ |
|
|
// TODO: use getSoundInfo function to influence how shape is drawn
|
|
|
// TODO: use getSoundInfo function to influence how shape is drawn
|
|
|
ellipse(this.x, this.y, this.w, this.h); |
|
|
this.createShape(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
calculatePoints() { |
|
|
|
|
|
/* Calculate the points of the shape */ |
|
|
|
|
|
for (var i = 0; i < numberOfEdges; i++) { |
|
|
|
|
|
var pointX = cos(angle * i) * radius + random(-77,77); |
|
|
|
|
|
var pointY = sin(angle * i) * radius + random(-77,77); |
|
|
|
|
|
var vector = createVector(pointX, pointY); |
|
|
|
|
|
this.points.push(vector); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/*function for drawing the shape on the screen*/ |
|
|
|
|
|
createShape() { |
|
|
|
|
|
beginShape(); |
|
|
|
|
|
|
|
|
|
|
|
var lastItem = this.points.length - 1; |
|
|
|
|
|
curveVertex(this.points[lastItem].x, this.points[lastItem].y); |
|
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < this.points.length; i++){ |
|
|
|
|
|
curveVertex(this.points[i].x, this.points[i].y); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
var firstItem = 0 |
|
|
|
|
|
curveVertex(this.points[firstItem].x, this.points[firstItem].y); |
|
|
|
|
|
|
|
|
|
|
|
endShape(CLOSE); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
@ -219,9 +250,18 @@ function setup() { |
|
|
* The p5.js initial setup function. |
|
|
* The p5.js initial setup function. |
|
|
**/ |
|
|
**/ |
|
|
createCanvas(windowWidth, windowHeight); |
|
|
createCanvas(windowWidth, windowHeight); |
|
|
|
|
|
smooth(); |
|
|
setupRecording(); |
|
|
setupRecording(); |
|
|
frameRate(frameRate); |
|
|
frameRate(frameRate); |
|
|
fill("#F38630"); |
|
|
fill("#F38630"); |
|
|
|
|
|
//center of the window
|
|
|
|
|
|
centerX = windowWidth/2; |
|
|
|
|
|
centerY = windowHeight/2; |
|
|
|
|
|
|
|
|
|
|
|
//defining all variables
|
|
|
|
|
|
numberOfEdges = 4; |
|
|
|
|
|
angle = radians(360 / numberOfEdges); |
|
|
|
|
|
radius = random(120, 140); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
function draw() { |
|
|
function draw() { |
|
@ -229,6 +269,7 @@ function draw() { |
|
|
* The p5.js draw loop. |
|
|
* The p5.js draw loop. |
|
|
**/ |
|
|
**/ |
|
|
background("#69D2E7"); |
|
|
background("#69D2E7"); |
|
|
|
|
|
translate(centerX, centerY); |
|
|
|
|
|
|
|
|
if (newSoundJustRecorded === true) { |
|
|
if (newSoundJustRecorded === true) { |
|
|
shapes.push(new GeneratedShape()); |
|
|
shapes.push(new GeneratedShape()); |
|
@ -236,7 +277,7 @@ function draw() { |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
for (var shape of shapes) { |
|
|
for (var shape of shapes) { |
|
|
shape.move(); |
|
|
//shape.move();
|
|
|
shape.display(); |
|
|
shape.display(); |
|
|
|
|
|
|
|
|
if (shape.collide(shapes) === true) { |
|
|
if (shape.collide(shapes) === true) { |
|
|