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@ -138,7 +138,7 @@ function setupRecording() { |
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} |
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} |
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class GeneratedShape { |
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class GeneratedShape { |
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constructor() { |
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constructor(soundRecorded) { |
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/** |
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/** |
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* Initialise the new shape. |
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* Initialise the new shape. |
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**/ |
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**/ |
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@ -223,7 +223,7 @@ class GeneratedShape { |
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this.destY = random(windowHeight); |
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this.destY = random(windowHeight); |
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// the sound recording attached to this shape
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// the sound recording attached to this shape
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this.recording; |
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this.soundRecorded = soundRecorded; |
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// the shape that was last collided with
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// the shape that was last collided with
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this.lastCollidedShape; |
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this.lastCollidedShape; |
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@ -293,8 +293,8 @@ class GeneratedShape { |
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/** |
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/** |
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* Play a sound after a collision is detected. |
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* Play a sound after a collision is detected. |
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**/ |
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**/ |
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if (this.recording.isLoaded()) { |
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if (this.soundRecorded.isLoaded()) { |
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this.recording.play(); |
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this.soundRecorded.play(); |
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} |
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} |
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} |
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} |
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@ -434,9 +434,12 @@ function draw() { |
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// generate a new shape after a sound recording
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// generate a new shape after a sound recording
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if (newSoundJustRecorded === true) { |
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if (newSoundJustRecorded === true) { |
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let newShape = new GeneratedShape(); |
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let soundBlob = recording.getBlob(); |
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newShape.recording = recording; |
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let recordedSound = new p5.SoundFile(new p5.File(soundBlob)); |
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let newShape = new GeneratedShape(recordedSound); |
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shapes.push(newShape); |
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shapes.push(newShape); |
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newSoundJustRecorded = false; |
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newSoundJustRecorded = false; |
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} |
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} |
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