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Bootstrap shape generation

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Luke Murphy 4 years ago
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commit
9dd94bc10d
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  1. 23
      vocoder/static/vocoder.js

23
vocoder/static/vocoder.js

@ -102,14 +102,14 @@ function getSoundInfo() {
// nuance? // nuance?
} }
function generateNewShape() { class GeneratedShape {
constructor() {
/** /**
* Create a new p5.js shape. * Initialise the new shape.
**/ **/
ellipse(100, 100, 25, 25); // TODO: experimenting for now ... this.displayed = false;
} }
class GeneratedShape {
move() { move() {
/** /**
* Move the shape in some direction. * Move the shape in some direction.
@ -121,9 +121,17 @@ class GeneratedShape {
* Show the shape on the canvas. * Show the shape on the canvas.
**/ **/
ellipse(random(600), random(600), 10, 10); // TODO: experimenting for now ... ellipse(random(600), random(600), 10, 10); // TODO: experimenting for now ...
this.displayed = true;
} }
} }
function generateNewShape() {
/**
* Create a new p5.js shape.
**/
return new GeneratedShape();
}
function setup() { function setup() {
/** /**
* The p5.js initial setup function. * The p5.js initial setup function.
@ -141,7 +149,10 @@ function draw() {
newSoundJustRecorded = false; newSoundJustRecorded = false;
} }
for (var shape of shapes) { for (var i = 0; i < shapes.length; i++) {
var shape = shapes[i];
if (!shape.displayed) {
shape.display(); shape.display();
} }
}
} }

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