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Add second tick wrapper on sound playing

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Luke Murphy 4 years ago
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ba18bf68da
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  1. 23
      voicegardens/static/voicegardens.js

23
voicegardens/static/voicegardens.js

@ -57,7 +57,9 @@ var duration;
// random shape positioning // random shape positioning
var positionTick = false; var positionTick = false;
var timer = 0; var secondTick = false;
var secondTimer = 0;
var positionTimer = 0;
function record() { function record() {
/** /**
@ -503,10 +505,17 @@ function draw() {
// count random waiting times in seconds until choosing a new destX, destY // count random waiting times in seconds until choosing a new destX, destY
// for a moving shape // for a moving shape
let nextPositionTick = random(3000, 8000); let nextPositionTick = random(3000, 8000);
let tickingTime = millis(); let positionTickingTime = millis();
if (tickingTime >= nextPositionTick + timer) { if (positionTickingTime >= nextPositionTick + positionTimer) {
positionTick = true; positionTick = true;
timer = millis(); positionTimer = millis();
}
let nextSecondTick = 1000;
let secondTickingTime = millis();
if (secondTickingTime >= nextSecondTick + secondTimer) {
secondTick = true;
secondTimer = millis();
} }
// offset the window view based on new values of x,y related to the screen. // offset the window view based on new values of x,y related to the screen.
@ -558,8 +567,10 @@ function draw() {
// play recordings when shapes collide // play recordings when shapes collide
let [collision, collidedShape] = shape.collide(shapes); let [collision, collidedShape] = shape.collide(shapes);
if (collision === true) { if (collision === true) {
shape.sound(); if (secondTick) {
collidedShape.sound(); shape.sound();
collidedShape.sound();
}
} }
} }

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