Figure out random shape generation
This commit is contained in:
parent
e0bc4d4ff9
commit
c28c330813
@ -160,13 +160,16 @@ class GeneratedShape {
|
||||
this.xs = [];
|
||||
this.ys = [];
|
||||
|
||||
this.angle = [];
|
||||
this.angles = [];
|
||||
this.frequency = [];
|
||||
|
||||
this.edges = 5;
|
||||
this.randXs = [];
|
||||
this.randYs = [];
|
||||
|
||||
this.edges = random(3, 10);
|
||||
|
||||
this.radius = random(120, 140);
|
||||
this.rotAngle = radians(360 / this.edges);
|
||||
this.angle = radians(360 / this.edges);
|
||||
|
||||
this.destX = random(canvasWidth);
|
||||
this.destY = random(canvasHeight);
|
||||
@ -179,15 +182,18 @@ class GeneratedShape {
|
||||
|
||||
initialise() {
|
||||
/**
|
||||
* Initialise all movement related arrays.
|
||||
* Initialise the shape.
|
||||
**/
|
||||
for (let i = 0; i < this.edges; i++) {
|
||||
this.startXs[i] = 0;
|
||||
this.startYs[i] = 0;
|
||||
this.ys[i] = 0;
|
||||
this.xs[i] = 0;
|
||||
this.angle[i] = 0;
|
||||
this.angles[i] = 0;
|
||||
this.randXs[i] = random(-77, 77);
|
||||
this.randYs[i] = random(-77, 77);
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.edges; i++) {
|
||||
this.frequency[i] = random(5, 12);
|
||||
}
|
||||
@ -247,10 +253,9 @@ class GeneratedShape {
|
||||
|
||||
for (let i = 0; i < this.edges; i++) {
|
||||
this.startXs[i] =
|
||||
this.centerX + cos(radians(this.rotAngle)) * this.radius;
|
||||
this.centerX + cos(this.angle * i) * this.radius + this.randXs[i];
|
||||
this.startYs[i] =
|
||||
this.centerY + sin(radians(this.rotAngle)) * this.radius;
|
||||
this.rotAngle += 360 / this.edges;
|
||||
this.centerY + sin(this.angle * i) * this.radius + this.randYs[i];
|
||||
}
|
||||
|
||||
curveTightness(this.organicConstant);
|
||||
@ -284,10 +289,10 @@ class GeneratedShape {
|
||||
|
||||
for (let i = 0; i < this.edges; i++) {
|
||||
this.xs[i] =
|
||||
this.startXs[i] + sin(radians(this.angle[i])) * (this.accelX * 2);
|
||||
this.startXs[i] + sin(radians(this.angles[i])) * (this.accelX * 2);
|
||||
this.ys[i] =
|
||||
this.startYs[i] + sin(radians(this.angle[i])) * (this.accelY * 2);
|
||||
this.angle[i] += this.frequency[i];
|
||||
this.startYs[i] + sin(radians(this.angles[i])) * (this.accelY * 2);
|
||||
this.angles[i] += this.frequency[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user