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@ -24,7 +24,7 @@ var centerX; |
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var centerY; |
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var centerY; |
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var numberOfEdges; |
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var numberOfEdges; |
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var radius; |
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var radius; |
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var angle; |
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var rotAngle; |
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function record() { |
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function record() { |
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/** |
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/** |
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@ -141,13 +141,41 @@ class GeneratedShape { |
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**/ |
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**/ |
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this.synth = new p5.MonoSynth(); |
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this.synth = new p5.MonoSynth(); |
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this.points = []; |
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this.calculatePoints(); |
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this.opacity = 0; |
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this.opacity = 0; |
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this.colour = this.chooseColour(); |
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this.colour = this.chooseColour(); |
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this.curveTightness = -5; |
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this.accelX = 0.0; |
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this.accelY = 0.0; |
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this.deltaX = 0.0; |
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this.deltaY = 0.0; |
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this.springing = 0.0009; |
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this.damping = 0.98; |
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this.organicConstant = 1.0; |
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this.startXs = []; |
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this.startYs = []; |
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this.xs = []; |
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this.ys = []; |
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this.angle = []; |
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this.frequency = []; |
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this.initialise(); |
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} |
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initialise() { |
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/** |
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* Initialise all movement related arrays. |
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**/ |
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for (let i = 0; i < numberOfEdges; i++) { |
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this.startXs[i] = 0; |
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this.startYs[i] = 0; |
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this.ys[i] = 0; |
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this.xs[i] = 0; |
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this.angle[i] = 0; |
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} |
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for (let i = 0; i < numberOfEdges; i++) { |
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this.frequency[i] = random(5, 12); |
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} |
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} |
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} |
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collide(shapes) { |
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collide(shapes) { |
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@ -166,17 +194,9 @@ class GeneratedShape { |
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return; |
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return; |
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} |
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} |
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move() { |
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/** |
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* Move the shape around the canvas. |
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**/ |
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// TODO: implement once again
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return; |
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} |
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fadein() { |
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fadein() { |
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/** |
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/** |
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* Fade intro the shape. |
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* Fade-in the shape using alpha values. |
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**/ |
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**/ |
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if (this.opacity < 256) { |
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if (this.opacity < 256) { |
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let currentAlpha = this.colour._getAlpha(); |
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let currentAlpha = this.colour._getAlpha(); |
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@ -199,55 +219,62 @@ class GeneratedShape { |
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]; |
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]; |
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let index = floor(random(0, colourChoices.length)); |
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let index = floor(random(0, colourChoices.length)); |
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let chosenColour = colourChoices[index]; |
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let chosenColour = colourChoices[index]; |
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chosenColour.setAlpha(this.opacity); |
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chosenColour.setAlpha(this.opacity); |
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return chosenColour; |
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return chosenColour; |
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} |
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} |
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display() { |
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draw() { |
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/** |
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/** |
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* Show the shape on the canvas. |
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* Draw the shape vectors. |
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**/ |
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**/ |
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// TODO: use getSoundInfo function to influence how shape is drawn
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if (this.opacity != 256) this.fadein(); |
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if (this.opacity != 256) { |
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this.fadein(); |
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} |
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fill(this.colour); |
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fill(this.colour); |
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this.createShape(); |
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for (let i = 0; i < numberOfEdges; i++) { |
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this.startXs[i] = centerX + cos(radians(rotAngle)) * radius; |
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this.startYs[i] = centerY + sin(radians(rotAngle)) * radius; |
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rotAngle += 360.0 / numberOfEdges; |
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} |
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} |
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calculatePoints() { |
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curveTightness(-5); |
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/** |
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beginShape(); |
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* Calculate the vectors of the shape. |
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for (let i = 0; i < numberOfEdges; i++) { |
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**/ |
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curveVertex(this.xs[i], this.ys[i]); |
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for (var i = 0; i < numberOfEdges; i++) { |
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} |
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var pointX = cos(angle * i) * radius + random(-77, 77); |
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for (let i = 0; i < numberOfEdges - 1; i++) { |
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var pointY = sin(angle * i) * radius + random(-77, 77); |
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curveVertex(this.xs[i], this.ys[i]); |
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var vector = createVector(pointX, pointY); |
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this.points.push(vector); |
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} |
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} |
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endShape(CLOSE); |
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} |
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} |
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createShape() { |
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move() { |
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/** |
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/** |
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* Draw curved vectors of the shape. |
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* Move the shape vectors. |
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**/ |
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**/ |
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curveTightness(this.curveTightness); |
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beginShape(); |
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this.deltaX = mouseX - centerX; |
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this.deltaY = mouseY - centerY; |
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var lastItem = this.points.length - 1; |
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this.deltaX *= this.springing; |
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curveVertex(this.points[lastItem].x, this.points[lastItem].y); |
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this.deltaY *= this.springing; |
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this.accelX += this.deltaX; |
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this.accelY += this.deltaY; |
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for (var i = 0; i < this.points.length; i++) { |
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centerX += this.accelX; |
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curveVertex(this.points[i].x, this.points[i].y); |
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centerY += this.accelY; |
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} |
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var firstItem = 0; |
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this.accelX *= this.damping; |
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curveVertex(this.points[firstItem].x, this.points[firstItem].y); |
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this.accelY *= this.damping; |
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endShape(CLOSE); |
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this.organicConstant = 1 - (abs(this.accelX) + abs(this.accelY)) * 0.1; |
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for (let i = 0; i < numberOfEdges; i++) { |
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this.xs[i] = |
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this.startXs[i] + sin(radians(this.angle[i])) * (this.accelX * 2); |
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this.ys[i] = |
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this.startYs[i] + sin(radians(this.angle[i])) * (this.accelY * 2); |
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this.angle[i] += this.frequency[i]; |
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} |
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} |
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} |
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} |
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} |
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@ -264,8 +291,8 @@ function setup() { |
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centerY = windowHeight / 2; |
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centerY = windowHeight / 2; |
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numberOfEdges = 5; |
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numberOfEdges = 5; |
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angle = radians(180 / numberOfEdges); |
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radius = 45; |
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radius = random(30, 50); |
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rotAngle = -90; |
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} |
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} |
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function draw() { |
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function draw() { |
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@ -273,7 +300,6 @@ function draw() { |
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* The p5.js draw loop. |
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* The p5.js draw loop. |
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**/ |
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**/ |
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background("#69D2E7"); |
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background("#69D2E7"); |
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translate(centerX, centerY); |
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blendMode(BLEND); |
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blendMode(BLEND); |
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smooth(); |
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smooth(); |
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noStroke(); |
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noStroke(); |
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@ -284,7 +310,7 @@ function draw() { |
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} |
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} |
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for (var shape of shapes) { |
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for (var shape of shapes) { |
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shape.display(); |
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shape.draw(); |
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shape.move(); |
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shape.move(); |
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if (shape.collide(shapes) === true) { |
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if (shape.collide(shapes) === true) { |
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shape.sound(); |
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shape.sound(); |
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