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WIP working towards movement with polygons

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Luke Murphy 5 years ago
parent
commit
843824b4ab
No known key found for this signature in database GPG Key ID: 5E2EF5A63E3718CC
  1. 41
      voicegardens/static/voicegardens.js

41
voicegardens/static/voicegardens.js

@ -197,15 +197,32 @@ class GeneratedShape {
/**
* Move the shape around the canvas.
**/
this.x = this.x + this.xSpeed * this.xDirection;
this.y = this.y + this.ySpeed * this.yDirection;
if (this.x > width - this.w || this.x < this.w) {
this.xDirection *= -1;
}
// this.x = this.x + this.xSpeed * this.xDirection;
// this.y = this.y + this.ySpeed * this.yDirection;
// if (this.x > width - this.w || this.x < this.w) {
// this.xDirection *= -1;
// }
// if (this.y > height - this.h || this.y < this.h) {
// this.yDirection *= -1;
// }
// TODO: make the polygon move ...
// for each vector in this.points, add/subtract/etc.
for (var i = 0; i < this.points.length; i++) {
this.points[i].x = this.points[i].x + this.xSpeed * this.xDirection;
this.points[i].y = this.points[i].y + this.ySpeed * this.yDirection;
if (this.points[i].x > width || this.points[i].x <= 0) {
this.xDirection *= -1;
console.log('this is the max width: ', width);
}
if (this.y > height - this.h || this.y < this.h) {
this.yDirection *= -1;
if (this.points[i].y > height || this.points[i].y <= 0) {
this.yDirection *= -1;
console.log('this is the max height: ', height);
}
}
}
@ -220,8 +237,8 @@ class GeneratedShape {
calculatePoints() {
/* Calculate the points of the shape */
for (var i = 0; i < numberOfEdges; i++) {
var pointX = cos(angle * i) * radius + random(-77,77);
var pointY = sin(angle * i) * radius + random(-77,77);
var pointX = cos(angle * i) * radius + random(-77, 77);
var pointY = sin(angle * i) * radius + random(-77, 77);
var vector = createVector(pointX, pointY);
this.points.push(vector);
}
@ -269,7 +286,7 @@ function draw() {
* The p5.js draw loop.
**/
background("#69D2E7");
translate(centerX, centerY);
translate(centerX, centerX);
if (newSoundJustRecorded === true) {
shapes.push(new GeneratedShape());
@ -277,7 +294,7 @@ function draw() {
}
for (var shape of shapes) {
//shape.move();
shape.move();
shape.display();
if (shape.collide(shapes) === true) {

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