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@ -197,15 +197,32 @@ class GeneratedShape { |
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/** |
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* Move the shape around the canvas. |
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**/ |
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this.x = this.x + this.xSpeed * this.xDirection; |
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this.y = this.y + this.ySpeed * this.yDirection; |
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// this.x = this.x + this.xSpeed * this.xDirection;
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// this.y = this.y + this.ySpeed * this.yDirection;
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if (this.x > width - this.w || this.x < this.w) { |
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// if (this.x > width - this.w || this.x < this.w) {
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// this.xDirection *= -1;
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// }
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// if (this.y > height - this.h || this.y < this.h) {
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// this.yDirection *= -1;
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// }
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// TODO: make the polygon move ...
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// for each vector in this.points, add/subtract/etc.
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for (var i = 0; i < this.points.length; i++) { |
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this.points[i].x = this.points[i].x + this.xSpeed * this.xDirection; |
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this.points[i].y = this.points[i].y + this.ySpeed * this.yDirection; |
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if (this.points[i].x > width || this.points[i].x <= 0) { |
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this.xDirection *= -1; |
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console.log('this is the max width: ', width); |
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} |
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if (this.y > height - this.h || this.y < this.h) { |
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if (this.points[i].y > height || this.points[i].y <= 0) { |
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this.yDirection *= -1; |
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console.log('this is the max height: ', height); |
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} |
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} |
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} |
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@ -269,7 +286,7 @@ function draw() { |
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* The p5.js draw loop. |
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**/ |
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background("#69D2E7"); |
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translate(centerX, centerY); |
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translate(centerX, centerX); |
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if (newSoundJustRecorded === true) { |
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shapes.push(new GeneratedShape()); |
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@ -277,7 +294,7 @@ function draw() { |
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} |
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for (var shape of shapes) { |
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//shape.move();
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shape.move(); |
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shape.display(); |
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if (shape.collide(shapes) === true) { |
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